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WIP ...

Posted: 05 Jul 2007, 14:30
by genblood
On my last map, smoth requested I replace the trees ...
So , I'm in the process of doing that. Also, Argh requested
green water ... 8) .. Done ...
Also, Decimator requested tidal power to be reduce, metal
to be around 2.0 and more mex locations .. Done ..

I still need to tweek the trees, sky and few other things ..

So, here are some screen shots with all the fixes so far ..

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Post your comments ....

Posted: 05 Jul 2007, 14:45
by aGorm
Wow, smoths trees rewaly do set of your texture nicly. Props to you both.

aGorm

Posted: 05 Jul 2007, 14:58
by Decimator
This is shaping up to be one of your best maps. :-)

Posted: 06 Jul 2007, 02:42
by genblood
I did a few more tweekies... and changed a few other thinks ...
So, here are some screen shots ...

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Post your comments ...

Posted: 06 Jul 2007, 03:37
by smoth
WaterAbsorb makes the water absorb light as it goes deeper. Try playing with it a bit and your water can have some real depth to it.

Posted: 11 Jul 2007, 09:56
by hunterw
water in real life absorbs certain wavelengths of light. the more water that light travels through, the more is absorbed. water absorbs red wavelengths of light quicker than green and blue.

heres what i usually use

WaterAbsorb=0.022 0.0060 0.0045;

if you want greenish lookign water just make the green value not as high.

try something like WaterAbsorb=0.022 0.0020 0.0045;



super secret hunterw tip: always set your fogcolor the same as your waterplanecolor

Posted: 11 Jul 2007, 11:14
by genblood
hunterw

Thanks for the info and I us that in my next map I'm working
on ..

Posted: 17 Jul 2007, 06:56
by Forboding Angel
Needs bump mapping imo, but otherwise, it looks great. :P