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its a teh walky thing
Posted: 05 Jul 2007, 14:01
by ironized
well thats my comander for my mod that is currently nameless
top gun is a plasma cannon side guns are rapid fire plasma cannons and the hole in the front is where he builds from
so people can you give him a name?
oh and criticism accepted
ps: my first model with spring in mind
1113 polys
oh and textures will be redone
Posted: 05 Jul 2007, 14:54
by Warlord Zsinj
Looks like there'd be clipping if the side guns were firing forward and the top gun was firing left or right?
I think you need some sort of gear mechanism where the legs join the chassis, and perhaps some feet.
I'm unsure how you managed to get that over 1000 polies though. You need to evaluate the efficiency of your modelling, as that could definitely be done with under 500 polies with little to no detail loss. The cylinder the main gun sits on, for example, could be eight sided and Spring's smoothing would ensure it would be as round as it is now, with half the polygons. Same goes for a number of other areas. Front panel could be textured on rather then bevelled, etc, etc.
The chassis could do with a little bit more imagination, I think. It looks too much like a cross between a family sedan and a set of drawers.
Still, nice first crack :)
Posted: 05 Jul 2007, 15:03
by Pressure Line
thats pretty cool man
Posted: 05 Jul 2007, 17:36
by Dragon45
name him "cltlckr" (web 2.0 )
Posted: 06 Jul 2007, 01:55
by ironized
well it walks like a crab, so if spring smooths everything how do i get crisp edges?
?
Posted: 06 Jul 2007, 03:42
by Warlord Zsinj
Spring will only smooth items designated in a smoothing group. For example, you would designate the edges of a cylinder as a smoothing group, and that would appear round rather then faceted. Otherwise, the edge appears hard. You should be able to do this in whatever modelling program you are using. Unless it's rhino, which makes it somewhat of a nightmare (my modelling program *Facepalm*)
Posted: 06 Jul 2007, 07:55
by ironized
any way, peoples suggestions on the idea of a sidewards walking robot with a big gun on top and 2 forward facing rockets?
Posted: 06 Jul 2007, 11:20
by KDR_11k
Make the visible front the ingame side?
I title this unit "I <3 inset!"
Posted: 06 Jul 2007, 14:26
by ironized
KDR_11k wrote:Make the visible front the ingame side?
I title this unit "I <3 inset!"
i used extrude aswell!
Posted: 06 Jul 2007, 22:43
by rattle
At least you didn't bevel it to death.
Try to look at the model from TA cam distance, then you'll see that you can't tell the difference between a couple of deformed cuboids and yours with all those extrusions, ergo remove them, paint it on the texture. Or do both and see for yourself.
Posted: 06 Jul 2007, 23:41
by manored
How about Titan? It looks like something stoping-proff... :)