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Weapons

Posted: 04 Jul 2007, 05:51
by Jonny5isalivetm
Hi Folks

remember in OTA it didnt matter where you positioned your llts and sentinels..(or any gun for that matter) i mean no matter location they would still work..

im makin a mini mod for spring atm and would love to be able to make it like it used to be in the OTA days..

what im wanting to know is can I change the info in weapons.tdf to do this ? or something along similar lines.....

Posted: 04 Jul 2007, 05:58
by Pressure Line
im really not sure what you mean. ive never encountered llts or hlts not working.

Posted: 04 Jul 2007, 06:01
by Jonny5isalivetm
yes if they are side by side...

if the HLT is in front of the LLT the llt wont shoot...

it would in OTA.

Posted: 04 Jul 2007, 06:15
by smoth
noselfdamage=1;
CollideFriendly=0;
AvoidFriendly=0;

this should do it.. put this is all weapon descriptions.

Posted: 04 Jul 2007, 06:27
by Jonny5isalivetm
il give it shot thanks man!

Posted: 04 Jul 2007, 06:32
by Jonny5isalivetm
well it works but kills the blocking llt :P

Posted: 04 Jul 2007, 07:13
by smoth
is it hitting the llt or is the shot hitting the ground near the llt hurting it?

If it is firing through and hitting the llt then collide friendly may be broken....


anyone else have any ideas on this?

Posted: 04 Jul 2007, 07:41
by Jonny5isalivetm
yeah def hittin it.. I was thinkin is it a major job to increase a units height ?

Posted: 04 Jul 2007, 07:56
by smoth
not really but this isn't what you want. Report this as a bug in the development forum so they fix it before the next release.

Posted: 04 Jul 2007, 08:21
by KDR_11k
Beamlasers ignore collidefriendly. Make them use beamweapons instead.

Posted: 04 Jul 2007, 08:43
by Saktoth
Yeah, change the Beamlaser tag to a Beamweapon tag, thats what OTA used anyway.

Posted: 04 Jul 2007, 09:31
by Jonny5isalivetm
thanks for all the inputs folks...

excellent!!!!!

that did the trick..

now next thing can I add a kill counter ? :P

Posted: 04 Jul 2007, 09:54
by Saktoth
Only with lua AFAIK. Why, what do you plan on doing with it?

Posted: 05 Jul 2007, 21:23
by Jonny5isalivetm
thanks for your Replies Saktoth

how would I go about doing that exactly ? :P

and I plan to have a kill counter like in the OTA days..

always missed that feature..

Posted: 06 Jul 2007, 21:21
by Neddie
Jonny5isalivetm wrote:thanks for your Replies Saktoth

how would I go about doing that exactly ? :P

and I plan to have a kill counter like in the OTA days..

always missed that feature..
LUA, amigo, LUA. At least for the Kill counter.

Posted: 07 Jul 2007, 01:40
by Jonny5isalivetm
LUA fine, but how do I do it ?

also the tsg beamweapon=1 doesnt work on annihilators or guardians...

Posted: 07 Jul 2007, 01:41
by Neddie
Guardians fire Plasma shells, if I recall...

Posted: 07 Jul 2007, 05:10
by Jonny5isalivetm
i got it sorted...

okay what about the LUA thingie ? how can I get that to work ?

Posted: 07 Jul 2007, 07:28
by Saktoth
Its a whole damn scripting language you need to learn, and it wont even do anything until the next version of spring is out (hopefully soon).

I dont know anything about it. Ill try to get a reply from someone who does.

Posted: 07 Jul 2007, 07:49
by Pressure Line
could do a hax on the experience counter. make it only move in 1 unit steps, and only when it gets a kill. no idea how to do that