Non-COB sleep state for unit sensors
Posted: 04 Jul 2007, 00:16
I was listening to npr today and heard a novel technique used by certain animals to sleep. They turn off half their brain and keep the other alert enough to detect predators. The trait allows mammals like dolphins and whales to sleep while concienciously breathing. It even was present in group behaviors with ducks sitting in rows and the ones on the end half slept while the ones in the center of the rows got a full unadulterated sleep cycle.
Basically would it be prudent to strategically deaden the refresh of sensors on units that are basically static? If a unit is out in the middle of nowhere and its not around another sole unit, perhaps it would be prudent to only refreshen its sight, radar, sonar, and seismic circles of detection less often? Maybe even simply to rotate which sensor type is ignored every other long unit update cycle. Another idea could be when units are in a group together they don't use their sensors when their entire sensor area is overlapped by surrounding units.
Wouldn't stuff like this help game speed as maps increase in size and a player's unit count reaches his unit limit?
Basically would it be prudent to strategically deaden the refresh of sensors on units that are basically static? If a unit is out in the middle of nowhere and its not around another sole unit, perhaps it would be prudent to only refreshen its sight, radar, sonar, and seismic circles of detection less often? Maybe even simply to rotate which sensor type is ignored every other long unit update cycle. Another idea could be when units are in a group together they don't use their sensors when their entire sensor area is overlapped by surrounding units.
Wouldn't stuff like this help game speed as maps increase in size and a player's unit count reaches his unit limit?