Change to Custom Explosion Generator: Teamcolour
Posted: 03 Jul 2007, 11:51
I'd really like to see what I think (read: hope) would be a very quick change to the custom explosion generator code.
Essentially, for my dubious purposes in SWS, I need to have the explosion generator be teamcoloured. In particular, those which use atlastextures.
This could be via a teamcolour tag or some other method of defining the color to be the teamcolour.
I could see other potential mods having use for this, such as Kernel Panic teamcolouring explosions, as well as teamcolouring custom nano beams (I'm aware you can teamcolour the standard ones), etc.
My particular use for this is to do something like this:
http://wormhole.tauniverse.com/spring/impflag.avi
That has been generated with the custom explosion generator, and has just been coloured blue, but would need to be coloured to the team colour to be of any use to us.
Can anyone be of assistance here?
Essentially, for my dubious purposes in SWS, I need to have the explosion generator be teamcoloured. In particular, those which use atlastextures.
This could be via a teamcolour tag or some other method of defining the color to be the teamcolour.
I could see other potential mods having use for this, such as Kernel Panic teamcolouring explosions, as well as teamcolouring custom nano beams (I'm aware you can teamcolour the standard ones), etc.
My particular use for this is to do something like this:
http://wormhole.tauniverse.com/spring/impflag.avi
That has been generated with the custom explosion generator, and has just been coloured blue, but would need to be coloured to the team colour to be of any use to us.
Can anyone be of assistance here?