New Map: Buddhabrot Isle
Posted: 11 May 2005, 12:06
With all the faithful OTA remakes and ultra realistic terrain maps flying around I thought it might be fun to explore the more abstract possibilities of Spring maps - after all you can turn almost any image into a map. Enter the Buddhabrot. I'm sure all of you are familiar with the concept of a Fractal, be a it computer generated image or some repeating feature in nature (a landscape or fern leaves etc), and I'm assuming most have heard of the mandelbrot set. The Buddhabrot is more or less another way of drawing the mandelbrot set. It comes out kinda like a ghostly jellyfish crossed with a sitting buddha and looks very cool.
I don't want to turn this into a maths lesson so if you have no idea what I'm talking about just stick "mandelbrot" or "buddhabrot" into google, or start here:
http://www.superliminal.com/fractals/bbrot/bbrot.htm
or here:
http://www.brodie-tyrrell.org/bbrot
The maths looks intimidating but should be understandable with highschool or first year uni level maths.
Anyway, the map. The image i used for the map is a Buddhabrot as described by Melinda Green and named by Lori Gardi (I don't know these people, only their websites), Coloured based on the orbit length (... see above links) with blue as the shortest and red the longest and most detailed. The original image took about 2 days to generate on a 1.3 ghz Athlon, was in 1600x1200 drawn using an exponention function to scale the brightness and looks detailed enough on a 6000x6000 spring map. The height map was created by just converting to greyscale and fiddling with the brightness/contrast. The only changes I've made are to the shape and slope of the shore, for gameplay's sake or course. The metal map is just the height map, so i'm hoping people will fight over high ground for more than just bertha rights. Let me know if the metal extraction rate is too high.
The map can be found in the usual place:
http://www.fileuniverse.com/?page=showitem&ID=758
EDIT: Sorry about all the in-line images i had, I know urls are much more sensible...
http://www.brodie-tyrrell.org/john/bbrot1.jpg
http://www.brodie-tyrrell.org/john/bbrot3.jpg
http://www.brodie-tyrrell.org/john/bbrot5.jpg
http://www.brodie-tyrrell.org/john/bbrot2.jpg
I don't want to turn this into a maths lesson so if you have no idea what I'm talking about just stick "mandelbrot" or "buddhabrot" into google, or start here:
http://www.superliminal.com/fractals/bbrot/bbrot.htm
or here:
http://www.brodie-tyrrell.org/bbrot
The maths looks intimidating but should be understandable with highschool or first year uni level maths.
Anyway, the map. The image i used for the map is a Buddhabrot as described by Melinda Green and named by Lori Gardi (I don't know these people, only their websites), Coloured based on the orbit length (... see above links) with blue as the shortest and red the longest and most detailed. The original image took about 2 days to generate on a 1.3 ghz Athlon, was in 1600x1200 drawn using an exponention function to scale the brightness and looks detailed enough on a 6000x6000 spring map. The height map was created by just converting to greyscale and fiddling with the brightness/contrast. The only changes I've made are to the shape and slope of the shore, for gameplay's sake or course. The metal map is just the height map, so i'm hoping people will fight over high ground for more than just bertha rights. Let me know if the metal extraction rate is too high.
The map can be found in the usual place:
http://www.fileuniverse.com/?page=showitem&ID=758
EDIT: Sorry about all the in-line images i had, I know urls are much more sensible...
http://www.brodie-tyrrell.org/john/bbrot1.jpg
http://www.brodie-tyrrell.org/john/bbrot3.jpg
http://www.brodie-tyrrell.org/john/bbrot5.jpg
http://www.brodie-tyrrell.org/john/bbrot2.jpg