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New OTA Sounds project
Posted: 01 Jul 2007, 19:51
by L0223R
Remastering of
BA sounds is
Finished. Please DL & crit
Download
Still need to do the
base OTA sounds (properly, theyre already half way-see below), and there is a lot of them.
OTA base sounds NOW DONE.
DOWNLOAD THE NEW OTACONTENT.SDZ!!!!!!!

Posted: 01 Jul 2007, 21:55
by Eaglebird
Awesome!
Will do!
Posted: 01 Jul 2007, 22:31
by Eaglebird
Seem a bit quieter than the others, but they are better. My favorites are the launch and impact sounds

Posted: 01 Jul 2007, 22:54
by KDR_11k
Are those new sounds from scratch or old sounds altered? If they're new, can you make them a general Spring mod resource so everyone can get some free sounds from there?
Posted: 02 Jul 2007, 03:42
by VonGratz
If they're new, can you make them a general Spring mod resource so everyone can get some free sounds from there?
If you would be interested, Ive collected for years TA 3d party, free ones, some modified by myself with Audacity, and others (not free) that, if edited, and remasterized could be part of a bank (free ones on-line, and others off-line for examples and ideas to create new stuff for a sound bank).
VonGratz

Posted: 02 Jul 2007, 05:58
by gamer17
where do I put these?
Posted: 02 Jul 2007, 12:37
by L0223R
The new sounds are quieter to avoid clipping occurring from having a sound that is too loud, which could easily happen with the old sounds (on certain sound devices) if you turned the volume up a bit too much. I've also upsampled all the sounds to 44.1khz rather than 11khz for compatibility reasons. this could also save some cpu power as the 11khz sounds are usually upsampled as they play.
All of the sounds are original except for one or two explosions. Some of the originals have been heavily modified, others not.
Eventually i hope to have all original sounds, but this is going to need lots of time and more people. (VonGratz, please can you put those sounds you have on unknown/temp files since my email is a bit rubbish?)
If you dont know what to do with these sounds dont to anything yet, they should be finished (and in a mod?) soon.
Posted: 02 Jul 2007, 18:07
by L0223R
finished the BA sounds(DOWNLOAD NOW), (see first post)
then i realised that it isnt the full set, and went and found the otacontent.sdz.

Theres a LOT of sounds there

its gonna take ages to go through each one in the same way i did for the BA sounds.
Anyone Want to help?
Posted: 02 Jul 2007, 18:18
by Caydr
To automate the upconversion and correcting the clipping:
Download a batch WAV-MP3 conversion program like DBPowerAMP, convert them all to MP3s at the highest quality setting
Download MP3Gain and run all the output through it to fix the clipping
Back-convert them to 44.1khz WAV
I *think* I actually did this at one point but lost the files afterwards... might be worth doing again if there are substantial improvements.
Posted: 02 Jul 2007, 18:20
by L0223R
No need, it does that when i import the sounds into Sonar anyway, without the bother of mp3.
It just takes ages to do each sound individually, but thats what needs doing, as each sound has different requirements
Posted: 02 Jul 2007, 18:47
by Caydr
IC IC, so what exactly are you doing to the sounds to improve them? Filtering out hiss, adding more bass, etc?
Posted: 02 Jul 2007, 19:03
by VonGratz
OK
I will put in Unknown-files temp file as toL0223R-0
x several
numbered ZIP files..

:idea: Some part of it is mixed with the TA Original stuff in my mod.
VonGratz

Posted: 02 Jul 2007, 20:17
by VonGratz
Files landing

Posted: 02 Jul 2007, 21:30
by L0223R
Caydr wrote:IC IC, so what exactly are you doing to the sounds to improve them? Filtering out hiss, adding more bass, etc?
yes, thats mostly what i'm doing.
Generally i apply a filter which cuts out anything above 3700hz (sometimes 2700hz) to remove high pitched hiss, somtimes i boost the 60hz (bass), compress the sound down to around -5db depending on the type of sound (so it wont clip if many sounds are played), and maybe add some reverb if it sounds good.
The result is still unsatisfactory in most cases but the only solution would be to record some brand new sounds, which will probably take a while, although i can do it.
VonGratz wrote:OK
I will put in Unknown-files temp file as toL0223R-0x several numbered ZIP files..
Idea Some part of it is mixed with the TA Original stuff in my mod.
VonGratz
Thankyou VonGratz!!
Posted: 03 Jul 2007, 14:53
by VonGratz
toL0223R-03 file incoming

Posted: 03 Jul 2007, 21:07
by L0223R
Okay, so ive just redone the OTA sounds through a batch processor (a really brilliant program called wavosaur) and theyre ok. not brilliant, since i cba to go through 453 sounds individually, but it helps that they all came from the same place (TA).
The problem is, once ive put them back into otacontent.s7z, the size of that file has gone up to ~57mb. is this much too much?
i suppose it will give more reason to choose the gpl installer.
ill upload them in a min. , just going to test them
Posted: 03 Jul 2007, 22:53
by L0223R
Test Results: the 44khz sounds wont play in game.
Can someone help with this please?
Posted: 03 Jul 2007, 23:43
by Peet
Make sure they're mono, PCM WAV format, 8- or 16-bit, not 32-bit float.
Posted: 03 Jul 2007, 23:46
by Neddie
The engine can't handle stereo .wav files right now? Bwuhhh?
Posted: 04 Jul 2007, 01:08
by Peet
Why would it? There's no reason for a sound coming from a single point to be stereo :\