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UPDATE .. update to a older map ...

Posted: 30 Jun 2007, 16:35
by genblood
I had some free time so, I re-did a older map I made ...
Here are some screen shoots ...

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You can download the new version of the map from here :
http://spring.unknown-files.net/file/3 ... s-V5.sd7/

Go ... download it ... :)

Posted: 30 Jun 2007, 18:48
by AF
This is a great looking map.

improvement:

Before I say anything about how it could be improved I need to stress something.

What you have now works. The changes that could be made are in detail. Redoing the texture to add more detail but essentially the same look and style, same colours and layout, would work. Changing the colours and stuff wouldnt work.

Havign said that I think the texture looks alright and the best way to improve the map is not through texture changes, but rather through well placed features. I think the default spring trees do you no favours. Smoths palm trees will look out of place here too.

I'd go look at lathans black lake swamp map, some of the features there are very nive and dotted around in clumps would look nice. Theres one or two which could pass as small looking trees or large vegetation, such as the big green leafy one with no flowery stuff. A few boulders and stones on the high land wouldnt go amiss either. Lathan made quite a few of those aswell iirc.

Posted: 01 Jul 2007, 05:42
by Dragon45
Too dark. Reminds me almost of Picasso's early works.

Posted: 01 Jul 2007, 06:27
by Argh
Water is too blue, should be more green with a higher level of gray overall. the sunlight / sky feel wrong.

Posted: 01 Jul 2007, 07:37
by Neddie
I like the darkness of the map, though I wish it could be somewhat more directional.

Posted: 01 Jul 2007, 10:51
by Comp1337
I like it, but the spring trees need to go.

Posted: 01 Jul 2007, 11:53
by Goolash_
excellent choice of textures IMHO, looks great.

Posted: 02 Jul 2007, 04:01
by smoth
geblood, steal the trees from my river valley map. :P

Posted: 02 Jul 2007, 06:25
by Decimator
My suggestion would be to increase the number of metal patches, and reduce the amount of income from each to the standard of 2.0; tidal strength is also a bit high.

The slopes look pretty good. In BA it will be a mostly kbot map, but in E&E it looks decently balanced.

Posted: 02 Jul 2007, 11:04
by genblood
smoth
geblood, steal the trees from my river valley map.
"OK" , I'll replace the trees with the custom ones ..

Decimator
My suggestion would be to increase the number of metal patches, and reduce the amount of income from each to the standard of 2.0; tidal strength is also a bit high.
"OK" will add more metal patches ... not too many .. and reduce the income
to 2.0 ...


This will take a few tries to get it right ....