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Texturing Tutorial

Posted: 29 Jun 2007, 23:23
by Snipawolf
Well, ever wondered how the pro's do it? See it in action but never knew WHAT they did to get those amazing looking details? Well, I'm gunna help some people out.

All you need.. Gimp, for sure.. Blur is a must.
Basic knowledge of Gimp, if I say select a circle, you best know how to do it or you'll be left behind.

Alright, first up, lets make a 50x30 box, we'll put everything in here.

I can't give you good tips on making a metal texture. Everyone does it there own way. I bucket fill the area with the color closest to the one I want, then use bucket fill and dissolve starting and 10 with white, then I keep going down the row, going to 20 percent, then 30 with colors that are close, then I selective blur...

Either way, you'll have some kind of metal, or at least a blank grey if you can't make metal.. So make your metal now. Orr, copy mine if you need it >.>

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Alright, now you have some metal, or stole mine.. Good either way.

Now, on to the first thing we are going to do. Raised squares, comes with lighting included.

Select a square 1-3 pixels smaller than the size you want your box to be. Why? You shall find out. Now, do as I do, and you'll see what you should do.

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See what I did? I made black envelop the outside, EXCEPT from where the light came.. Now, select 1-3 pixels bigger than the square. If you chose one pixel (I always do) then go to blur it, you should blur this sized square by 3, but then again, the smaller the square the less blur. Remember to use your head..

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So, now your finished... With this, I have many more, heh heh...

Undo till you are left with your metal texture only.. We do inset squares now.

Okay, select a square again, I'm going to use the same sized square. It's kinda like last time, except you're going to completely make the whole thing opposite. By this, I mean, white is outside and on bottom, while black is inside and on top. Like this...

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Okay, now, we are ready to blur again. Select, and blur, and now it looks like this.

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Nice, huh, looks even better from a distance/on the models.

Okay, now we do half-cylinders.

Its pretty much the same, you even still do a BOX! But you cut the lines off halfway...

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Okay, got the outline, but how does a BOX become a cylinder? Wanna see?

Select outside of the box by 1, and blur THE HELL out of it. Just blur using the last time about 2 or 3 times.

Result? Cylinder.

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Alright, an inset cylinder.. Like last time.. You know how to do it.

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Then, of course, more blurring.

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(I know, it doesn't look too good, at least to me it doesn't...)

Whoo, the finale. Circles, both inset and extruded...

Okay, circles work kinda like cylinders...

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Now, select 1 pixel outside, and blur, a few times of course...

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Okay, now an inset circle.. Just like an inset box, ya know..

Except, round..

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And, after selecting outside and blurring it once with 3 pixels, you have your inset.

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And there you have it, all of the stuff I know how to do, decently.

I personally don't like the cylinder, but then again, it did look good on my tank.. Heres an example of all/most of the things in use.

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(I know, the tank base looks overloaded, I got happy I could do all this stuff on a 512 sized texture >.>)

Well, hope this info helped another newb, it took me a long time to get to where I could do it efficiently.

Edit: Forgot the inset circle. It's in now..

Posted: 29 Jun 2007, 23:29
by Guessmyname
Thanks, would never had thought of doing that myself

Posted: 29 Jun 2007, 23:37
by Snipawolf
Not a problem :mrgreen:

Re: Texturing Tutorial

Posted: 29 Jun 2007, 23:48
by Tim Blokdijk
Snipawolf wrote:...
All you need.. Gimp, for sure.. Blur is a must.
...
We understand each other

Posted: 30 Jun 2007, 00:19
by Guessmyname
Uhh, you can do blurs in Photoshop too ya know

Posted: 30 Jun 2007, 00:46
by Tim Blokdijk
Not if you run Linux.

But I don't like to derail this, it's a great tutorial, maybe you should put it in the wiki?

Posted: 30 Jun 2007, 00:46
by Snipawolf
Or a link to it, perhaps I shall, and include my modelling one, also.

Edit: Added here
Any other places I/someone else should put it?

Posted: 30 Jun 2007, 00:53
by Tim Blokdijk
It's up to you but I think moving tutorials to the wiki is a good thing in the long run. Starting a tutorial in the forum has the advantage that you can get easy feedback.

Posted: 02 Jul 2007, 04:57
by Snipawolf
Well, on to the tutorial..

Here is what a little bit of Innate knowledge can do..

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BTW, I also used something I call "limiting" which I may edit into the tutorial.. If I get a request I'll do it now, otherwise it comes after I'm done with my retexturing...

Edit: Swapped Pic for one from Wings/without JPG loss

Posted: 02 Jul 2007, 08:49
by Wolf-In-Exile
Blurring is fine for very low res textures or small details (shallow extrusions or depressions), but if you have large texture sizes it doesn't retain the amount of detail to look good.

Good tutorial in any case, would be nice to see the quality of texturing in this community increased.

Posted: 02 Jul 2007, 09:17
by smoth
ya know snipa, what is terribly funny to me is the fact I live in Louisiana and could probably personally show you a lot of tricks but I am still a bit of a drive from where you are. Didn't you once say you were in Shreveport?

Posted: 02 Jul 2007, 10:28
by Snipawolf
Nope, I'm in Baton Rouge/Greenwell Springs

Yeah, sometimes blurs won't cut it. Maybe I should make a higher res texture tutorial if I can get good at other skills.

If anybody would like to include some more help and pointers, feel free. I can edit my post and include your stuff and pointers, with credits of course.

Posted: 02 Jul 2007, 19:02
by smoth
dude, you are in baton rouge! lol, I am IN HAMMOND!

I go to school over at southeastern. If you find yourself heading up this way pm me I'll toss you my number and I can meet you in a lab to teach you some things. Although, I will be graduating this year so I am going to be gone soon but yeah, dude if you end up heading out here I'll spend a day or so(if I am not in class and show ya some things with modeling and photoshop)

Posted: 02 Jul 2007, 19:51
by Snipawolf
Ahh, I'll probably not be traversing soil anywhere near there for quite a time to come...

Thanks for the offer, anyhow... :P