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Supcom Expansion
Posted: 29 Jun 2007, 22:34
by j5mello
Posted: 29 Jun 2007, 22:49
by Zoombie
As one of the few people on this damn site who actually loves Sup Com...AWSOME!
Posted: 29 Jun 2007, 22:59
by rattle
A standalone expansion is on the way.
You know what this means... pay twice for the very same game.
Posted: 29 Jun 2007, 23:06
by KDR_11k
rattle wrote:A standalone expansion is on the way.
You know what this means... pay twice for the very same game.
It means the game sold badly.
Also what will they add, finalyl some unit variety or will this remain a polished version of SimBase?
Posted: 29 Jun 2007, 23:21
by Zoombie
Am I the only one here who had fun with SupCom?
Posted: 29 Jun 2007, 23:28
by Guessmyname
I haven't got to try it yet *kicks computer*
Though anyone who's seen the ending cinematics must have known that an expansion was coming
Posted: 29 Jun 2007, 23:32
by Relative
Supcom could be fun, if anyone could run it! Even the most high end machines have some sideshow moments.
Posted: 30 Jun 2007, 00:03
by genblood
I like Supcom ...
I prefer to play it over a LAN ... instead of the net ..
Looking forward to the addon ...
Posted: 30 Jun 2007, 02:15
by BlackLiger
I rather like the sound of ORBITAL weapons. Even if they are essentially the same workaround as was used in TA by tro, they'd be nice enough supported by the engine ^_^
Posted: 30 Jun 2007, 03:07
by jackalope
Zoombie wrote:Am I the only one here who had fun with SupCom?
yes you are, it's an ass game. You like ass games. accept it.
Posted: 30 Jun 2007, 03:12
by Zoombie
Shush, you. I don't like ass games! I like ass!
Posted: 30 Jun 2007, 07:47
by KDR_11k
Zoombie wrote:Am I the only one here who had fun with SupCom?
Many people here are used to well thought out and balanced mods that allow very high levels of play while SupCom was more like they had the idea of huge battlefields and superunits and couldn't think of a good RTS base to add that to so they made some generic filler RTS out of the remaining parts.
Posted: 30 Jun 2007, 07:52
by gamer17
The only thing I dont like about Supcom is the crazy system requirements, thats why I play spring
Posted: 30 Jun 2007, 10:42
by tombom
There were some cool ideas but it really needed a lot of polishing to be fun. I doubt the expansion is really going to improve on the weak areas. Having a new faction is pretty much worthless because all the factions only have different (but very similar) stats, no different units. Orbital weaponry sounds like something that would never be used in real games. I dunno I guess I'll see what happens.
Posted: 30 Jun 2007, 10:52
by Dragon45
KDR_11k wrote:Zoombie wrote:Am I the only one here who had fun with SupCom?
Many people here are used to well thought out and balanced mods that allow very high levels of play
speedmetal heros 4 lyfe.
Posted: 30 Jun 2007, 11:01
by Ishach
im a speedmetal hero
Posted: 30 Jun 2007, 13:12
by Neddie
I found supcom disappointing, but not without merit.
Posted: 30 Jun 2007, 13:40
by Comp1337
I found it disappointing at first, but it started to shine once i played some more. Too bad noone i know plays it .(
Posted: 30 Jun 2007, 18:01
by j5mello
the game touts 100 hundred new units. Now my question is how many units do the current sides have on average. That'll give us an idea of how many of the hundred go to the new faction and whats leftover for new units for the other sides...
Posted: 30 Jun 2007, 18:08
by Zpock
Standalone xpansion, 100 new units. Hmm maaaybe if they just threw the old crap out and made 100 new units that are actually interesting. But that's not going to happen. There's going to be the 100 generic old units + 100 new bloat units. Still, I think it will be in this way a bit better with the xpansion then now, even if that's not telling much
Yeah and another faction, so its more like 10 new units/side that's probably all alike across sides and the rest going to the new faction (counting in buildings as units, wich I think they do) that's kind of like yet another clone of the old factions.