Halo blows
Posted: 25 Jun 2007, 22:25
Halo got two things right: Controls and multiplayer.
It got WRONG:
Level design (run through corridoor A 16 times in a loop, fight horde of screaming babies, repeat)
Art direction (for everything but the MC suit)
Friendly AI
It was OK:
Story, which actually had a couple surprises (most were so over-foreshadowed nobody could've been surprised)
Music, it has one memorable track, and you all know the one I mean since there was only one that was memorable.
Enemy AI
Weapons (two are worth using, only time you'll use the others is if you're bored... and who wouldn't be. Conveniently you can carry only two weapons...)
Worst aspects:
Enemies were cartoons. More cartoony than a freaking goomba. What the heck were the designers thinking when they came up with "grunts"? If there was ever a chance of any immersion, I think hearing in plain english aliens with a chipmunk voice screaming "RUN AWAYYY!!!" would probably ruin it.
Repetitive levels, so bad I actually laughed out loud about it the first time I played. It's so bad to the point where if you asked a first time player "what do you think will be past this door?", he'd probably get it right.
Even worse is the fact that if you removed the pointless backtracking and fighting through the same level again and again, the game would probably last less than 5 hours even to a newbie. Halo's level design has to be the greatest example of developer laziness I've ever seen. I can't imagine what they were thinking.
Halo is so overrated it stabs me at my heart to think that people actually compare this game to the likes of Half Life, Deus Ex, or any other high quality PC shooter. The elimination of grunts from the game, that alone would raise Halo's credibility as a real shooter so much. All grunts should be replaced with elites, and all existing elites should be those hugeass no-head things.
It got WRONG:
Level design (run through corridoor A 16 times in a loop, fight horde of screaming babies, repeat)
Art direction (for everything but the MC suit)
Friendly AI
It was OK:
Story, which actually had a couple surprises (most were so over-foreshadowed nobody could've been surprised)
Music, it has one memorable track, and you all know the one I mean since there was only one that was memorable.
Enemy AI
Weapons (two are worth using, only time you'll use the others is if you're bored... and who wouldn't be. Conveniently you can carry only two weapons...)
Worst aspects:
Enemies were cartoons. More cartoony than a freaking goomba. What the heck were the designers thinking when they came up with "grunts"? If there was ever a chance of any immersion, I think hearing in plain english aliens with a chipmunk voice screaming "RUN AWAYYY!!!" would probably ruin it.
Repetitive levels, so bad I actually laughed out loud about it the first time I played. It's so bad to the point where if you asked a first time player "what do you think will be past this door?", he'd probably get it right.
Even worse is the fact that if you removed the pointless backtracking and fighting through the same level again and again, the game would probably last less than 5 hours even to a newbie. Halo's level design has to be the greatest example of developer laziness I've ever seen. I can't imagine what they were thinking.
Halo is so overrated it stabs me at my heart to think that people actually compare this game to the likes of Half Life, Deus Ex, or any other high quality PC shooter. The elimination of grunts from the game, that alone would raise Halo's credibility as a real shooter so much. All grunts should be replaced with elites, and all existing elites should be those hugeass no-head things.