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Removing/Changing detail texture?

Posted: 24 Jun 2007, 08:14
by LOrDo
Quanto said somthing about him removing the detail texture in Dividing Wall 2 or some map like that. Is this actually possible? If so how can I do this?

Posted: 24 Jun 2007, 08:40
by smoth
specify a neutral detail texture. I have one in gundam you can grab if you want.

Posted: 24 Jun 2007, 10:25
by hunterw
make a grey bitmap and set it as the detailtexture

Posted: 25 Jun 2007, 02:09
by LOrDo
And how do I set somthing as the detail texture?

Posted: 25 Jun 2007, 07:17
by mufdvr222
LOrDo wrote:And how do I set somthing as the detail texture?
You add it at the beginning of your .smd, see example below.
Off the top of my head it can be a .bmp or a .jpg, put the image "detail texture" in the same folder as your map, or it can go in the "maps" directory most are 256 x 256 or 512 x 512 but I am pretty shure it can be larger.





[MAP]
{
Description= 16 x 16 land and sea map;
TidalStrength=15;
Gravity=140; //in units/sec^2
AutoShowMetal=1; // 0 no show 1 show
MaxMetal=0.69; //how much metal a map square with the maximum metal value gives
ExtractorRadius=100; //radius that a single extractor(mine) extracts from
MapHardness=2000;
DetailTex=detailtex.bmp;

Posted: 25 Jun 2007, 08:10
by LOrDo
Ok thanks

Posted: 26 Jun 2007, 10:13
by aGorm
It can be a larger image, but ::Warning:: it is still the same size in game. IE it still covers the same area, just in greater detail. This can actully just make things look crap, because its to high res to actully look good.
Hope that makes sense.

aGorm