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My first Spring TA Map , what do you think of it ?
Posted: 10 May 2005, 18:37
by genblood
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The map isn't big, but alot of metal and geo vents.... Here are some
pictures of the map.
http://generalblood.tripod.com/index.htm
The map is designed for 2 players. Post your opinions of the maps ...
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Posted: 10 May 2005, 19:40
by NOiZE
pictures won't work
Posted: 10 May 2005, 21:37
by zwzsg
Pictures work for me.
Looks like very small. And the ground seems all flabby and twisted, disgregarding the cliff on texture map.
Height
Posted: 11 May 2005, 01:09
by mongus
The texture of the cliff borders (dark brown), does not make sense... the white zone within should be a higher zone... or lower.. but that brown part seems a height change.
I like the different heights that can be appreciated.
Posted: 11 May 2005, 04:02
by genblood
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Thanks for the input ... I'm in the process of revamping the map
to a larger size and changing some of the ground textures ...
Thanks again ...
Posted: 11 May 2005, 06:37
by Gabba
From what I can tell from the pictures: I really like the cliffs. This map looks more like real terrain than many others.
Posted: 11 May 2005, 07:04
by [K.B.] Napalm Cobra
Its pretty off heightmap/texture wise, very poor effort.
Posted: 11 May 2005, 12:17
by AF
I like the style.... Spiffy map though it needs work done.
Posted: 11 May 2005, 12:24
by Storm
It looks good, abeit very small.
Posted: 12 May 2005, 14:31
by Warlord Zsinj
Yes, apart from the points already mentioned, I think this looks like a very promising map. The terrain really takes advantage of what spring can do, rather than the "This is mountain, this is plane" sort of idea that some other maps seem to have.
I do warn against heading too close to the Command & Conquer "cliffs define bases" map, though...
Posted: 13 May 2005, 13:18
by Doomweaver
looks gorgeous. Keep it up,