neddiedrow wrote:Is Descent 2 really that much fun?
Yes... some people get nausea though since 3D movement is so alien to what they're used to. But it's like, imagine playing a first person shooter where you can't jump. Now imagine you can jump, strafe in three directions simultaneously, fire four types of weapons (primary secondary bomb flare... yes flare. When you're desperate) simulatenously, use afterburners, and there are 20 (19 really, I suppose) different weapons. Weapons that aren't just carbon copies with slight differences, but things that are actually unique among FPS games. Bouncing weapons, a gun that drains your opponent's health while recharging your own, homing-on-impact weapons, two varieties of instant-hit, weapons with massive area-of-effect that can clear out an entire room with one shot, dropped mines...
Primaries:
Laser/Super laser - real carbon copy. This is why I say 19 weapons, not 20
Vulcan - instant-hit, high damage, constant firing, limited special ammo
Gauss - near-instant-hit, medium-high damage, rapid-firing, powerful impact that knocks your opponent's aim off, limited special ammo (shared with vulcan)
Spreadfire - Fires in three directions at once, alternating an a "-" and "|" pattern
Helix - Fires in 7 directions at once, rotating slowly, clears out a room if you have the right angle
Plasma - The ultimate all-rounder, high damage, medium fire rate
Phoenix - Plasma but with high energy use rate, bounces off walls, even more powerful
Fusion - Charge shot which can kill an enemy with a single hit and travels through multiple enemies
Omega - Drains enemy shields, adds it to your own, homing, short range (excellent for finishing off a damaged opponent, otherwise not high enough damage per second)
Missiles:
Concussion - Run of the mill, not very useful, but adds a bit of kick to your attacks
Flash - Clears out your opponent's screen so they can't see or hear a bloody thing, similar to flashbang of Counterstrike
Homing - Homing, slightly less powerful concussion missile
Guided - Has 30 seconds of fuel, you can steer it, press fire again to put it into auto-homing mode where it has better homing ability than regular homing missiles
Smart - Has no homing ability but when it hits a wall or object, rapidly accelerating homing plasma balls shoot out, among the deadliest weapons because of versatility
Mercury - Near instant-hit, high damage, powerful kick on impact to throw off aim
Mega - Blows up anything in a large radius
Earthshaker - combination of mega missile's explosive power with Smart missile's homing-on-hit ability, empties an entire room of anything that is or ever was alive
Bombs:
Proximity - Not really good for a whole lot IMO, too easy to avoid. Can be useful to slow down pursuit if you're being chased, good to drop as you're rounding a corner since they can be shot and destroyed immediately after they exit your ship
Smart - Like a stationary smart missile, deadly as hell. Drop em in front of doors and in energy centers, has NO damage on initial explosion, so you can drop them and let your opponent shoot them as he's chasing you. Deadly deadly deadly.
Flares:
Flare - It's a frickin' flare. Does 1 damage per hit. Supposed to be used for lighting up dark rooms, more often used for humiliating a newbie.
Pickups:
Energy>Shield converter - Not very common in multiplayer games, allows you to convert energy to health at a 2:1 ratio.
Headlight - Since the levels are often rather dark, but can give away your position very easily.
Afterburner - Doubles your speed for a limited maximum amount of time, uses energy to charge.
Oh. And one little thing called "cooperative multiplayer" which rocks your pants off.