Page 1 of 1

AI for War Evolution Mod!

Posted: 17 Jun 2007, 17:09
by Pendrokar
Anyone up for it? :!:

All the AI should do is retreat to repair able allies if there aren't any then as far from the enemy as he can. Pursue mechs that flea if the AI's mech has 3/4 HP. Preffer building towers on high hills from which the mini could fire...

Posted: 17 Jun 2007, 18:08
by AF
A very simple NTai config combiend with an initial and max attack size of 1 would do this.

A commander tasklist involving:

b_offensive_repair
b_retreat
b_randommove
basepos
b_defense/b_fortification

And a tower buildpos of

basepos

This would allow NTais routines to work best for the moment.