Page 1 of 2
Do you use other camera angles?
Posted: 15 Jun 2007, 13:12
by Relative
I'm curious as to whether anyone actually uses the other camera angles, other than the top down TA perspective. Also, does anyone have pointers on how to use them if they do.
I often find them clumsy and slow to use in comparison to Top down view, but I recognize that having a mastery over other modes could be beneficial for judging terrain or noticing features to take advantage of in battle. Also, maps look far better from other angles, whereas in the top down TA mode it's difficult to tell that they are even 3D.
Posted: 15 Jun 2007, 13:24
by drolito
personnaly i always change camera angle to be in the down side ... that's better for gameplay but the problem is when i say : "go to the right side" when it is the left which need help

Posted: 15 Jun 2007, 13:25
by Peet
Rotatable overhead is ftw.
Posted: 15 Jun 2007, 14:02
by det
I always rotate the camera so it is exactly top down instead of the slight tilt that is set by default.
Posted: 15 Jun 2007, 15:38
by KDR_11k
I usually tilt down lower to see what's below my com but I stay with the overhead view unless I want to take pretty pictures. I'm annoyed how rotatable overhead uses the camera position as the center instead of the point you're looking at like the TA view does.
Posted: 15 Jun 2007, 16:08
by Relative
KDR_11k wrote:I'm annoyed how rotatable overhead uses the camera position as the center instead of the point you're looking at like the TA view does.
Yeah, that's one thing that really annoys me about the other camera modes.
Posted: 15 Jun 2007, 16:22
by Maelstrom
Rotatable Overhead. It makes things ALOT easier when judging terrain, height and distances. You can view your base in close up while keeping an eye on the battlefield in the distance (or vice-versa). Once you get used to it, panning the camera around in 3D becomes as easy as using the TA view. The only problem is, as stated, how the camera centers not on what its looking at but at the cameras position. Fix plz!
Posted: 15 Jun 2007, 16:30
by Ishach
F2 is all I need for judgin' height

Posted: 15 Jun 2007, 16:37
by drolito
F1 is better : u can see where are opponent constructions :D
Posted: 15 Jun 2007, 18:22
by Neddie
Sometimes. Not all the time, not most games.
Posted: 15 Jun 2007, 18:25
by manored
I always use the top down view, and I dont think there is any important terrain element that i cant see with this cam.
Beside, I like the "I am god and im looking to the poor pathetic ants bellow" fell that you gain with this view... :)
Posted: 15 Jun 2007, 18:54
by pintle
I think its kinda a given that you will move the camera around when you are playing gundam.
Beyond that, I find a quick ctrl+mouswheel can really help when placing static artillery on irregular hills, if for nothing more than to check you aren't blocking it's fire arc. In F1 view it isn't always apparent which area is higher than the other imo.
Posted: 15 Jun 2007, 19:05
by Neddie
pintle wrote:I think its kinda a given that you will move the camera around when you are playing gundam.
Beyond that, I find a quick ctrl+mouswheel can really help when placing static artillery on irregular hills, if for nothing more than to check you aren't blocking it's fire arc. In F1 view it isn't always apparent which area is higher than the other imo.
I actually never move it in Gundam unless I'm pulling shots from a replay.
Posted: 15 Jun 2007, 21:20
by Cabbage
rotatable overhead becomes easy as pie after a while, once you're used to it you don't think about it atall, your fingers just dance across the keyboard with a mind of hteir own ^^
Posted: 15 Jun 2007, 21:20
by Epsilon
The only time I dick with the camera is to either a: move quickly or b: place something behind a hill.
Posted: 15 Jun 2007, 21:48
by Day
i never change the camera
Posted: 15 Jun 2007, 23:53
by trepan
Not that I actually play that much, but when I do, I pretty much stick with
the overhead view. As with some previous commenters, I too have to
mess with the camera tilt to view behind sharp slopes. As a better solution,
I've added /viewtaflip [0|1]. It simply flips the camera around 180 degrees.
P.S. I may mod it to allow any of the 4 directions (N/S/E/W). Might also be
nice to allow spinning the minimap to your preferred viewing direction.
Posted: 16 Jun 2007, 00:27
by DemO
Day wrote:i never change the camera
Does that include zooming?
Posted: 16 Jun 2007, 00:28
by Neddie
DemO wrote:Day wrote:i never change the camera
Does that include zooming?
Can't. Otherwise we would have lost him to Supreme Commander.
Icon View for Great Failure!
Posted: 16 Jun 2007, 00:42
by Relative
trepan wrote:
P.S. I may mod it to allow any of the 4 directions (N/S/E/W). Might also be
nice to allow spinning the minimap to your preferred viewing direction.
That would be a great addition.