More Crazy Ideas
Posted: 09 May 2005, 17:10
Compact Bases:
I was just thinking that, especially with spring as it is now, people tend to spread out a whole lot, I was thinking it would be cool to make it make smaller bases. I know some players already do this by using more fusion plants and metal makers and hide in a corner, but when you do this it's easy to swarm and kill the player.
If you had a command building, instead of a commander, it might be mobile at first, but would need to land before you started your base. It could only build withing a limmited radius, and a lot of it's buildings would be similar to add-ons in starcraft. Sure it's easier to swarm or nuke, but that would just make people focus more on defenses and anti-nukes. Also, it would pretty much be needed for the command building to have radar shielding right from the start so it would be harder to find peoples start locations.
I also think that making metal extractors and solar panels and weapons installations. that would move out from the main base, and then permanenly plant themselves outside where they are needed, built like vehicles instead of buildings.
Base Weaponry would have a range longer then all level 1 units, so you would have to make it to level 2 to be able to shoot bases without being wiped out by the strong local defenses the main building could build immediately. Swarming would need a lot more bodies to do any good, but it would be possible to siege a location and prevent a player from getting any new metal/energy buildings out.
I'm still just talking crazy talk here... but maybe my ideas will motivate others... or maybe I'll actually try to model and map out my idea in such a way that it's feasable.
I was just thinking that, especially with spring as it is now, people tend to spread out a whole lot, I was thinking it would be cool to make it make smaller bases. I know some players already do this by using more fusion plants and metal makers and hide in a corner, but when you do this it's easy to swarm and kill the player.
If you had a command building, instead of a commander, it might be mobile at first, but would need to land before you started your base. It could only build withing a limmited radius, and a lot of it's buildings would be similar to add-ons in starcraft. Sure it's easier to swarm or nuke, but that would just make people focus more on defenses and anti-nukes. Also, it would pretty much be needed for the command building to have radar shielding right from the start so it would be harder to find peoples start locations.
I also think that making metal extractors and solar panels and weapons installations. that would move out from the main base, and then permanenly plant themselves outside where they are needed, built like vehicles instead of buildings.
Base Weaponry would have a range longer then all level 1 units, so you would have to make it to level 2 to be able to shoot bases without being wiped out by the strong local defenses the main building could build immediately. Swarming would need a lot more bodies to do any good, but it would be possible to siege a location and prevent a player from getting any new metal/energy buildings out.
I'm still just talking crazy talk here... but maybe my ideas will motivate others... or maybe I'll actually try to model and map out my idea in such a way that it's feasable.