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World in conflict

Posted: 10 Jun 2007, 15:33
by Zpock
I just saw the videos, and have to say, the graphics are really cool!

http://www.sierra.com/en/products/world ... o.wml.html

Apparantly there's a closed beta out, wich I unfortunately didn't manage to get a hold off, one way or another...

If their non-base building concept of gameplay works out in the end remains to be seen. I have a feeling it will probably suck, even tough really amazing graphics as said.

Oh and it's swedish guys making it, yay. One of the spring devs is working there, Kman...

Posted: 10 Jun 2007, 16:27
by zwzsg
Sure you don't mean SJ?

Posted: 10 Jun 2007, 16:37
by tombom
zwzsg wrote:Sure you don't mean SJ?
Pretty sure he works at Paradox Interactive.

Posted: 10 Jun 2007, 16:49
by jcnossen
yeah it was kman

Posted: 10 Jun 2007, 20:45
by Cabbage
I think its time people recognised my immense talents too :(

Posted: 10 Jun 2007, 20:59
by Neddie
Cabbage wrote:I think its time people recognised my immense talents too :(
You're part of an number of dishes?

Posted: 10 Jun 2007, 21:33
by DemO
GG NO RE

Posted: 11 Jun 2007, 00:19
by Zpock
So, any thoughts on the game itself?

I d/l:ed the ground control2 demo, from the same guys. I would describe it as a pretty crappy game. The units where very uninspired for example, kind of like you had the boring lvl1 supcom units and thats it. The combat felt artificial and pretty shoddy, stiff.

World in conflict looks like it has more polish and the teamwork multiplayer game mode seem interesting, tough I don't think they will pull off making it very interesting and well working.

Posted: 11 Jun 2007, 00:45
by knorke
from what i've read and heard from friends you can just what you want to command, like "airforce" oder "infantry" oder "tanks."

Then you get like 4 antitank helicopters and cruise around.
You have like 3 other players on your team, everybody controls around 6 units, more if infantry i guess.
Then the tankguy has to kill the AA for the helicopters which requires teamwork which doesnt excist online and with new players, if things get too complex (BF2 is too complex, thats why it is a deathmatch to steal and crash the most planes)
After 10 minutes of flying around without losing a heli you can use nukes.

World in Conflict <-> RTS = Need for Speed Unterground <-> Racing Sim
nice graphics, boring game.

@Zpock
try Ground Control I
The units are cool, good missions (although i never finished the campaign) , join-during-game multiplayer via dropships and it is FREE now, since part 2 was published

Posted: 11 Jun 2007, 11:26
by zwzsg
tombom wrote:
zwzsg wrote:Sure you don't mean SJ?
Pretty sure he works at Paradox Interactive.
He started working for Paradox Interactive, but has since left and is now at Massive Entertainment.

When you talk about that World in Conflict videogame in Spring forums, it is relevant to mention that is coded by the very same person as Spring original lead dev.

Posted: 11 Jun 2007, 11:32
by tombom
zwzsg wrote:He started working for Paradox Interactive, but has since left and is now at Massive Entertainment.

When you talk about that World in Conflict videogame in Spring forums, it is relevant to mention that is coded by the very same person as Spring original lead dev.
o

I clearly aren't keeping myself up-to-date with the latest Spring news :oops:

Posted: 11 Jun 2007, 17:25
by BlackLiger
Someone hit SJ/kman (whichever it is) and tell him I want to speak to him. Being IN the closed Beta, I'm kinda annoyed at some of the more serious bugs I've noticed... :P

Seriously though, while I can't say much more, its 1 sweet game and will be living along side Spring and Supcom on my main PC for many years when it comes out.

Posted: 20 Jun 2007, 03:47
by BlackLiger
Well, now that the closed beta ended, the NDA is lifted, and I can tell you all...

FUCKING EPIC!

theres a few minor complaints I have, mostly stylistic, but eh....

The gameplay itself is INTENSE. It's less an RTS as it is a shooter where you're the commander. It's like an RTS of a table top game....

For multiplayer, there's 2 modes, only 1 of which I got to try.

Theres standard multiplayer, which can go up to 8vs8 in the beta at least. 1 side always the USSR, the other is either NATO or the US, depending where the battle is (the difference in units is moot, just the voiceovers differ. Although the leopard tank > the M1A2 appearance wise ANY day) and you always choose a specialisation. You're either Armour, Air, Support or Infantry, and depending on your choice, some units are cheaper, others are more expencive.

The battlefield is covered in "Control points", particuarly important locations. Anyone who's played Microsoft's close combat series knows what I mean here. You have to have units within the control zones to control that area.

Teamwork is VITAL to winning, since armour is next to invunerable on the ground by a skilled commander, with only artillery or air taking them down, and air can't capture points, but can easily clear them off with a single assault. Artillery... artillery is epic. Fire a couple of shots, pack up and move so that the enemy counterbattery doesn't hit you, then pound em again, rinse and repeat. And since you as support also get anti air cheaper, helo's aren't as much of a worry. However, it's a balance. Do I go all artillery to support my team, and risk being easily wiped by an enemy air player, or do I go with some anti air to watch my own ass? Hell, do I go on the frontline as ALL anti air to cover my team's tanks?

And with the Tactical Aids, which are gained from points given by killing enemy units, capturing stratigic points and teamwork, you can do all sorts of epic things, from basic napalm and tankbuster strikes, paradrops, bridge repairs and light artillery barrages to using a MOAB to eliminate enemy artillery and/or clear enemy forces, and even the "WE'VE GOT MORE POINTS THAN YOU" dickwave of a nuke.

The nuke itself is a tactical nuclear strike, which does impressive damage, and is rather cool to watch. I'll post some screenshots I took since the NDA is now clear. However, a smart team can send their TA points to 1 player, or 2, and get a set of 3 tactical nukes instead of just 1. Also, the camera effect upon moving it into the radiation zone is impressive. You get the giger counter crackle, and the display starts to blur slightly, as if from interfearance...


I would highly reccomend buying, and since certain places do the "Get into the OPEN public beta (Starts next month) with the preorder", I'd reccomend pre-ordering. I'm going to do my part. Are you?


COMRADES, RISE UP AND DESTROY THE AMERICAN CAPITALIST PIGDOGS!

ALRIGHT BOYS, WE'VE GOT TO STOP THESE COMMIE BASTARDS!

Alright chaps, the Reds are coming, and the Yanks say they've no support avalible for us. Looks like it's up to us to show these blighters what for!

Posted: 20 Jun 2007, 03:58
by Neddie
Hurm. I may have to look into it.

Maybe I can return Supreme Commander for Store Credit and nab this when I save enough.

Posted: 20 Jun 2007, 07:38
by KDR_11k
I don't think you can trade PC games in because they're so easy to copy and because of the CDkey.

So, um, do you get a fixed contingent of units or can you reinforce them under certain conditions?

Posted: 20 Jun 2007, 09:09
by BlackLiger
You get a number of points, which you can spend on forces (6000 was what we got in the beta)

With these, you order units.

If a unit is killed, you get those points added to your "potential" pool again, which slowly drains into your actual requisition. If you ordered, say... (this maxes out your points) 6 medium tanks and a heavy tank, and the heavy got killed, you'd have 1200 potential points, which would slowly become requesition points, which you could use to order another heavy tank...

Posted: 20 Jun 2007, 10:43
by SwiftSpear
So it's sort of a micro focused RTS game with a bit of a bent towards shooter style? Sounds cool... but I'm not sure if I'd really go for it completely...

Posted: 20 Jun 2007, 14:55
by BlackLiger
It's worth a shot. Get the demo when it's out, cause it's a damn nice game...

Posted: 20 Jun 2007, 15:59
by KDR_11k
BlackLiger wrote:You get a number of points, which you can spend on forces (6000 was what we got in the beta)

With these, you order units.

If a unit is killed, you get those points added to your "potential" pool again, which slowly drains into your actual requisition. If you ordered, say... (this maxes out your points) 6 medium tanks and a heavy tank, and the heavy got killed, you'd have 1200 potential points, which would slowly become requesition points, which you could use to order another heavy tank...
Ah, cool, so it's like Robo Rumble or Arena Wars.

Posted: 20 Jun 2007, 18:19
by Zpock
Crap. I want US vs EU battles!!! What lameness. Also stupid that there isn't much difference between the sides. Seems they are going a bit much for realism here.

Preorder to get acess to the open beta??? wtf is up with that, isnt the open beta going to be, open?