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xta - hard ass boat
Posted: 06 Jun 2007, 00:16
by Dead.Rabit
xta v9 public beta-
ok so picture this
were playing out game on tangerine, not my favourite map, but its alright
anyway me and my allies have annihilated any land born resistance that they have, however we failed to secure the whole left ocean.
which has now got the odd battleship in it.
we fired 3 nukes, to no avail
i built 2 burthas (core equivilent) to no avail
nothing else had the kind of range required.
and the battleships took no visible damage, im not normally one to complain about balance issues, i leave it down to inexperienced players who get overun once or twice by a specific unit.
but this can't be right?
D.R
Posted: 06 Jun 2007, 00:19
by zwzsg
Link to replay?
Posted: 06 Jun 2007, 01:03
by AF
perhaps they had an antinuke?
Posted: 06 Jun 2007, 01:13
by Peet
So...why is this being discussed here and not the xta forum?
Posted: 06 Jun 2007, 09:07
by KDR_11k
Why didn't you use air?
Posted: 06 Jun 2007, 09:30
by Guessmyname
Use air units? Subs?
Posted: 06 Jun 2007, 12:37
by Dead.Rabit
i believe this is the right replay, but if not i appologise.
nope they had no land forces, most nukes hit home.
admittedly we could of used planes or land artillery, but the point im making is that, most water units are destroyed by nukes, but the advanced water factory and the warship appear to be impervious to nukes.
we assumed that there wouldnt be enough resources for him to make a warship, so by the time we had realised our sea factory was already destroyed, hence no subs.
this has been posted here, because im not a member of the XTA forums didnt realise that you wanted all XTA posts to be made ther =p.
sorry if id of known i would of signed up, but this topic was kind of an afterthaught
it doesnt really bother me so much, find it quite funny, just thaught id make everyone aware of it. =]
D.R
Posted: 06 Jun 2007, 13:21
by 1v0ry_k1ng
a nuke does like 3000 damage. your simple l1 destroyer has 4100 health. your 7000 metal cruiser has 18,000. I can see a problem already, lol
a note on the sea, it was kinda an experiment, dont worry the ranges will be alot tamer next version XD
also, artillery does 150% damage to sea, and sea anti air is very expensive..
Posted: 06 Jun 2007, 13:39
by 1v0ry_k1ng
ok i watched the replay.
you were fighting two battleships.
thats 40,000 metal of ship.
the same price as a krogoth.
you hit it with about 3 nukes (9000 damage) and a commander blast (10,000). it was 36,000 HP, (thats 14,000 more than a goliath for 5x the price)
20,000 metal of ship isnt going to die in a light breeze. 20,000 metal = 60 brawlers.
range is nerfed now, but the toughness remains. its a sea based krog
Posted: 06 Jun 2007, 19:41
by Noruas
DATS NUT FUNNEH
Posted: 06 Jun 2007, 19:57
by 1v0ry_k1ng
fixed
Posted: 06 Jun 2007, 22:16
by NOiZE
nukes in XTA are not like nukes

Posted: 06 Jun 2007, 23:17
by Noruas
Last time i checked neither was Ba, or Ca, or any other mod.
Posted: 06 Jun 2007, 23:37
by 1v0ry_k1ng
BA nuke
[NUCLEAR_MISSILE]
{
name=NuclearMissile;
rendertype=1;
lineofsight=1;
vlaunch=1;
model=ballmiss;
range=72000;
reloadtime=120;
noautorange=1;
weapontimer=9;
flighttime=400;
weaponvelocity=1600;
weaponacceleration=15;
turnrate=32768;
areaofeffect=1280;
impulsefactor=0.5;
edgeeffectiveness=0.3;
energypershot=125000;
metalpershot=1000;
stockpile=1;
targetable=1;
commandfire=1;
cruise=1;
soundstart=misicbm1;
soundhit=xplomed4;
firestarter=0;
smokedelay=0.1;
selfprop=1;
smoketrail=1;
propeller=1;
twophase=1;
guidance=1;
tolerance=4000;
shakemagnitude=50;
shakeduration=3;
explosiongenerator=custom:FLASHNUKE1280;
startsmoke=1;
impulseboost=0.5;
cratermult=3;
craterboost=6;
[DAMAGE]
{
default=9500;
COMMANDERS=2500;
}
}
XTA NUKE
[NUCLEAR_MISSILE]
{
ID=122;
name=Nuclear Missile;
rendertype=1;
lineofsight=1;
vlaunch=1;
model=weapon_ballmiss;
range=32000;
reloadtime=60;
noautorange=1;
weapontimer=7;
flighttime=120;
weaponvelocity=350;
weaponacceleration=100;
turnrate=28000;
areaofeffect=1500;
energypershot=120000;
metalpershot=875;
stockpile=1;
targetable=1;
commandfire=1;
soundstart=misicbm1;
soundhit=xplomed4;
firestarter=100;
smokedelay=0.05;
selfprop=1;
smoketrail=1;
twophase=1;
guidance=1;
tolerance=4000;
shakemagnitude=34;
shakeduration=2;
explosiongaf=commboom;
explosionart=commboom;
waterexplosiongaf=h2obboom;
waterexplosionart=h2obboom;
lavaexplosiongaf=fx;
lavaexplosionart=lavasplashlg;
startsmoke=1;
explosiongenerator=custom:NUKE_EXPLOSION_FX_Huge;
[DAMAGE]
{
default=3770;
group_commanders=2700;
}
}
infact I do beleive the XTA nuke has the highest AOE. certainly lower damage though..
Posted: 06 Jun 2007, 23:57
by rattle
So they're good for wiping the floor with T1/T2 units or melting bases to a puddle.
Posted: 07 Jun 2007, 08:37
by KDR_11k
OTA nuke has 512 AOE and 5500 damage vs. everything except com (2500), just for comparison.
BTW AA uses two nukes, the Core one has an AOE of 1920, what you see there is the Arm nuke.