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Metal maker and mexes suggestion (all mods that have)
Posted: 05 Jun 2007, 21:44
by manored
Just a suggestion, but how about modders make various diferent versions of metal makers and mexes on their mods with diference only in how efficient they are, so hosts can chose one of em (by eliminating the others) to gain some more customization?
Posted: 05 Jun 2007, 21:47
by Neddie
Why does the player need this level of control over the game design? Metal values are very carefully balanced in many mods to control speed of play. Convince me that this is a worthy idea.
Posted: 05 Jun 2007, 22:24
by Zenka
Well, I won't. as neddie said. the modders take great care in balancing the metal flow. Not likly a random host can bring more balance.
Posted: 07 Jun 2007, 00:09
by manored
Well of course there would be one tagged as "standart" so hosts had a guide,
but I think that this level of control would be great to solve "map unbalanced for mod" issues and allow people to turn mods they consider unfun because of the balance into fun ones.
Posted: 07 Jun 2007, 00:30
by Snipawolf
lol.... I have a way to solve this... and it requires no map tweaking
Next.
Posted: 07 Jun 2007, 02:27
by Argh
Yeah, it's called, "LUA".

Posted: 07 Jun 2007, 05:09
by manored
Snipawolf wrote:lol.... I have a way to solve this... and it requires no map tweaking
Next.
Find a way to make spring realistic to the point the game calculates what is going to happen with each atom...
Posted: 07 Jun 2007, 08:45
by KDR_11k
manored wrote:Well of course there would be one tagged as "standart" so hosts had a guide,
but I think that this level of control would be great to solve "map unbalanced for mod" issues and allow people to turn mods they consider unfun because of the balance into fun ones.
Keep in mind that many people like metal maps. You'd see similar choices applied to MMs.
Posted: 07 Jun 2007, 10:47
by Tobi
No one would bother about disabling all the unwanted MMs in each game. Could do it as a mutator but good luck finding a playerbase.
hmm
Posted: 09 Jun 2007, 19:54
by rcdraco
I think it's a good idea, but it has one problem, if none are removed, people will use the unbalanced version.
Posted: 10 Jun 2007, 03:22
by knorke
use the handycap?