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Just curious

Posted: 04 Jun 2007, 23:21
by manored
If dt is a feature, and features cannot receive script, how our bots know what is the dt we built then we tell em to area reclaim? (Bots dont reclaim dt you built in area reclaim mode)

Posted: 04 Jun 2007, 23:38
by smoth
features and unit corpses(dragons teeth walls etc) are handled differently in spring but I would be amazed it the walls were not reclaimed by area reclaim. Now there is also a possibility that whatever ta mod you are playing has a noreclaim tag on the dt. Since there are (-infinity,infinity) ta mods can you tell us which one?

Posted: 05 Jun 2007, 00:41
by PRO_rANDY
BA

if u area reclaim it will reclaim enemy dts but not your own

Posted: 05 Jun 2007, 00:53
by Zoy64
I actually find that helpful. i hate it when your own guys take your dts. if they take someone else's dts without taking your own, keep that feature. :)

Posted: 05 Jun 2007, 01:01
by Neddie
Zoy64 wrote:I actually find that helpful. i hate it when your own guys take your dts. if they take someone else's dts without taking your own, keep that feature. :)
I think the point is to understand why it works, not to remove it.

Posted: 05 Jun 2007, 01:07
by Zoy64
neddiedrow wrote:
Zoy64 wrote:I actually find that helpful. i hate it when your own guys take your dts. if they take someone else's dts without taking your own, keep that feature. :)
I think the point is to understand why it works, not to remove it.
Whew, man i thought this was going somewhere else.

Posted: 05 Jun 2007, 20:53
by LOrDo
I was curious about this to. Does spring define enemy features from your own or somthing?

Posted: 05 Jun 2007, 21:37
by manored
Any BA expert around to explain? :)

Posted: 05 Jun 2007, 22:45
by NOiZE
manored wrote:Any BA expert around to explain? :)
u need a springcode expert for this one i think :)

Posted: 05 Jun 2007, 23:30
by Comp1337
we need isaac

he is a mod

we need isaac

Posted: 06 Jun 2007, 05:45
by Ishach
What seems to be the problem here Ma'am

Posted: 06 Jun 2007, 13:22
by det
Yes, DT store the team number that created it.

Posted: 06 Jun 2007, 19:20
by manored
Cool!

Any way of making my units store enemy teams numbers? :twisted: