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Hero units

Posted: 01 Jun 2007, 16:07
by Zoy64
I think TA needs hero units, units that are like, 5 times powerful than their fellow units.
E.g.
The hero Peewee would be faster, stronger, and have more hit points than a normal Peewee.

Give them a only 1 tag and give them names or something.
Another E.g.
Smoth's Morty
Trepan's Peewee (no offence, i just cant think of any other units)

you get the idea.

Posted: 01 Jun 2007, 16:14
by zwzsg
Gundam has heroes!

Posted: 01 Jun 2007, 16:26
by 1v0ry_k1ng
isnt this like, already do-able?

Posted: 01 Jun 2007, 16:49
by Dragon45
It's been doable in OTA for ages.

Posted: 01 Jun 2007, 16:51
by zwzsg
1v0ry_k1ng wrote:isnt this like, already do-able?
No.

It's, like, already done.


Image

Dragon45 wrote:It's been doable in OTA for ages.
Orly? How? Because I've never seen it done in the OTA engine, and the only way I can can think of are script heavy and wouldn't work very well.

Posted: 01 Jun 2007, 20:34
by rattle
There's an OTA mod which has three captains for each side and you could only have one of them at a time. Yes, script heavy.

Posted: 02 Jun 2007, 00:02
by j5mello
isn't this more of a "Hey guyz can u plz add some heroes to a mod i play" thread and therefore should be in mods?

(really it should be locked as this could just go in the forums of the relevant mod...)

Posted: 02 Jun 2007, 07:17
by Zoy64
i mean as in an upgraded Fido or Gimp, not a whole new unit. Although actual different-looking hero units would be nice in TA based mods.

Posted: 02 Jun 2007, 16:15
by Dragon45
Dragon45 wrote:It's been doable in OTA for ages.
recursion!

Posted: 02 Jun 2007, 17:47
by MadRat
Doesn't the heavy scripting load down the game needlessly?

Posted: 02 Jun 2007, 18:45
by rattle
No.

eek

Posted: 02 Jun 2007, 21:24
by rcdraco
rattle, that icon ruins everything that you post.

Posted: 02 Jun 2007, 21:37
by j5mello
Zoy64 wrote:i mean as in an upgraded Fido or Gimp, not a whole new unit. Although actual different-looking hero units would be nice in TA based mods.
so u mean what happens when a unit gains exp? cept with...
...
...
...
...
... a button? or something...? im real confused by this...

though if it is doable but script heavy now and will be less script heavy with LUA...

still seems like this thread/request goes in either the BA,CA,XTA or whatever-A mod forum u want this in...

Posted: 02 Jun 2007, 22:17
by Zoy64
what im trying to say is having an upgraded, but normal unit that you can only build one of. What i mean by "normal" is having a regular unit as in a Flash or Instigator, not a brand new unit as a hero. This hero unit would have bigger guns, more health, faster speed, or maybe even all of these.

Posted: 02 Jun 2007, 22:59
by KDR_11k
Zoy64 wrote:what im trying to say is having an upgraded, but normal unit that you can only build one of. What i mean by "normal" is having a regular unit as in a Flash or Instigator, not a brand new unit as a hero. This hero unit would have bigger guns, more health, faster speed, or maybe even all of these.
Image

Posted: 02 Jun 2007, 23:20
by Zoy64
i dont have the gundam mod, i wouldnt know whats in it.

What about that idea in TA based mods?

Posted: 03 Jun 2007, 02:01
by smoth
it isn't hard to get.

Posted: 03 Jun 2007, 02:39
by jcnossen
the commander is kindof a hero too..

Posted: 03 Jun 2007, 03:59
by Neddie
jcnossen wrote:the commander is kindof a hero too..
Admittedly, yes.

Anyway, Zoy, I discussed some hero units which would be scripted to appear randomly with some people a few months ago. It can be done that way, have variants who are superior (and possibly limited) be built by chance in the place of originals... but I believe they would have to have separate unit data, etc...

Guessmyname may consider random red units for Orks in Epic Legions, which have higher speeds and are... red.

Posted: 03 Jun 2007, 06:51
by MadRat
As many things that can be done by script, perhaps allowing the change for the local unit in key attributes (unitname, model, and animation script) would effectively allow this idea?