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Cannibalism, Incest, and More!

Posted: 28 May 2007, 05:01
by Dragon45
Okay, so admittedly these tricks are not so much "evil" then last time.
But meh, why not.

http://smuggoat.net/?page_id=84#Lesson2


This time its more about when to get rid of your units properly (reclaim, self d, etc)
Take a read, gimme feedback, etc etc. Flames welcome.

O and I got comments displaying in the right order this time, so most recent comments are uptop -_-

Posted: 28 May 2007, 10:26
by NOiZE
it needs moar pictures imo

Posted: 28 May 2007, 12:48
by 1v0ry_k1ng
. Finally, nanospray can go through walls, features, other units, and even yo fat momma.

Posted: 28 May 2007, 16:57
by smoth
that grey is really hard to read.. but I mentioned this before.

Posted: 28 May 2007, 17:37
by Machiosabre
man, after reading the topic this thread is very disappointing :( .

Posted: 28 May 2007, 17:53
by smoth
dragon, incest is more like "the bank of dad"

Posted: 28 May 2007, 18:20
by Relative
Machiosabre wrote:man, after reading the topic this thread is very disappointing :( .
+1

Posted: 28 May 2007, 19:36
by Dragon45
smoth wrote:that grey is really hard to read.. but I mentioned this before.


GODDANG IT SMOOOOOOOOOOOOOTH

i was changing the fucking COLOR of the font and somehow I broke something in the stylesheet and it RAPED THE SITE's LAYOUT


i had to kill our custom Grey Bleat theme and replace it with one of the old WP themes (although it does look good)

BUT STILL GRRR :<

Posted: 28 May 2007, 19:59
by smoth
ha ha wow, sorry man, as they say "thems the breaks"

Posted: 28 May 2007, 20:35
by TradeMark
Cant you just make a list of all possible tricks, instead of telling a story and using weird words? Im so not interested to read any stories.

Posted: 28 May 2007, 20:56
by pintle
i like the "story" style tbh

Posted: 28 May 2007, 21:53
by smoth
the story and weird words makes it harder for our non-native English speaking players.

Posted: 28 May 2007, 22:30
by Zpock
Nerf nanoshielding, make it so it only has % of its full height that's the same as % built.

Posted: 28 May 2007, 22:49
by Peet
Zpock wrote:Nerf nanoshielding, make it so it only has % of its full height that's the same as % built.
Maek patch for script-variable hitspheres.

Posted: 28 May 2007, 23:09
by Caydr
Better tactic than your suggested kamikaze, but along the same lines - ignore your losses and push through the front lines. Get as close to enemy factories as you can, and let your opponent deal the damage for you with plasma cannons. Obviously only use it if he's got plasma cannons or other large AoE (high traj) weapons. Great humiliation value. The opponent will probably catch on quick, not not quick enough to set his guardian to hold fire before it shoots a couple of times and AoEs your most important structures.

Posted: 28 May 2007, 23:13
by pintle
Caydr wrote:Better tactic than your suggested kamikaze, but along the same lines - ignore your losses and push through the front lines. Get as close to enemy factories as you can, and let your opponent deal the damage for you with plasma cannons. Obviously only use it if he's got plasma cannons or other large AoE (high traj) weapons. Great humiliation value. The opponent will probably catch on quick, not not quick enough to set his guardian to hold fire before it shoots a couple of times and AoEs your most important structures.
you should see how frustrated i get when somebody's raiders make my raven blow a chunk out of my windfarms just as it leaves the lab...

Posted: 29 May 2007, 09:04
by Lolsquad_Steven
"...Using the Power of Incest and Cannibalism, you too can grow like bacteria..."

-dragon 45 2007

Posted: 29 May 2007, 17:12
by very_bad_soldier
Really nice! Thanks for writing it!

Posted: 29 May 2007, 18:22
by Pxtl
Zpock wrote:Nerf nanoshielding, make it so it only has % of its full height that's the same as % built.
My approach for beating nanoshielding - have a "MinimumExplodeDamage" amount for projectiles - if a projectile hits a target with less than X health, then it does not detonate - the target is obliterated and it keeps on going.

Then just give every weapon in the mod a "MinimumExplodeDamage" of, say, 20 or so.

Posted: 30 May 2007, 17:07
by rattle
smoth wrote:the story and weird words makes it harder for our non-native English speaking players.
my not understanding??!

Youngsters may take mental damage from it. :P


Anyway, well written, fun to read. Even if I don't play TA.