Page 1 of 2
more that 2 sounds
Posted: 28 May 2007, 00:40
by Zoy64
I want more than two sounds for ant given unit. For those mods like 1944 and SWTA that have talking units, i get tired of hearing things like "Yes Sir", or "I'm on my way" over and over again.
If anyone knows how to fix this "problem", please tell me you can do it
Thank you
Posted: 28 May 2007, 01:45
by zwzsg
Isn't it MTR yet? Because then it should be.
But what I wanted to post is: +1
And I mean change the C++ spring source so it uses all of the the gamedata/sound.tdf. Like select1, select2, select3 instead of using only select1 and ignoring the others. Don't tell us to use LUA!
Bonus point if it switches to annoyed1 annoyed2 etc... when the same unit is clicked too many times in a row.
Jackpot if Gaia AI team's Critter Level 1 explode when clicked twelve times.
Posted: 28 May 2007, 01:49
by Peet
zwzsg wrote:Bonus point if it switches to annoyed1 annoyed2 etc... when the same unit is clicked too many times in a row.
Jackpot if Gaia AI team's Critter Level 1 explode when clicked twelve times.
Do want. That was one of the most amusing things about the *Craft series.
Posted: 28 May 2007, 02:57
by Warlord Zsinj
Z humourous unit acks > *Craft humorous unit acks
And yeah, I'd love access to more sound.
Posted: 28 May 2007, 03:14
by FLOZi
+sing
Posted: 28 May 2007, 04:19
by Snipawolf
+Infinity, I have over 5 acknowledgements lying around, and more than that of variations of moving out, and even more than that of "moving to target and attacking target"
So, we need this! Bad!
Posted: 28 May 2007, 16:24
by Zoy64
FLOZi wrote:+sing
I love that code, although it drives you nuts after a while.
zwzsg: i cant say "Use LUA", i dont even know what LUA is
and one last thing, ive tried to make the said critters explode, it wont work for me

Posted: 28 May 2007, 16:50
by trepan
For reference:
http://spring.clan-sy.com/phpbb/viewtop ... 283#185283
That code does not allow you to setup multiple ack sounds,
that would require a user widget (which is probably not what
yall are looking for, you want them to always be played). Lua
probably isn't the way to go (and it should be fairly simple to
remove the current limit). Now you just need someone to do
a little code (I'm otherwise occupied).
P.S. You could actually use the unsynced side of one of the
synced scripts to play the ack sounds by polling the selected
units, but yall aren't interested in that

Posted: 28 May 2007, 17:22
by smoth
well, thing is that it is part of sound tdf to do that.. I wouldn't mind redoing all of the voices in gundam if we can get multiple acks etc.. I get tired of hearing that if I name it he'll build it.
Posted: 28 May 2007, 22:45
by SinbadEV
smoth wrote:I get tired of hearing that if I name it he'll build it.
+1
Posted: 28 May 2007, 22:51
by Snipawolf
+2...
That does get annoying smoth..
Posted: 28 May 2007, 23:00
by smoth
well, if we had more sound supported in the sound.tdf I would have probably done 3-4 different acks. However, we are left with one and I HATE HATE HATE generic whirls is whimpers.
Posted: 29 May 2007, 00:53
by FLOZi
I mean to do this myself eventually, but no promises on when that'll be.
Posted: 29 May 2007, 04:40
by Snipawolf
Do it or I'll come to your house and flog you with this ornamental morning star hangin on my wall!
Posted: 29 May 2007, 05:49
by jackalope
zwzsg wrote:Isn't it MTR yet? Because then it should be.
But what I wanted to post is: +1
And I mean change the C++ spring source so it uses all of the the gamedata/sound.tdf. Like select1, select2, select3 instead of using only select1 and ignoring the others. Don't tell us to use LUA!
Bonus point if it switches to annoyed1 annoyed2 etc... when the same unit is clicked too many times in a row.
Jackpot if Gaia AI team's Critter Level 1 explode when clicked twelve times.
people need to stop replying to everything with "lol MTR shuttup" posts. Guess what? This topic isn't MTR. Yeah, sure, you said "it should be" but you didn't add it.
Posted: 29 May 2007, 08:15
by Neddie
FLOZi wrote:I mean to do this myself eventually, but no promises on when that'll be.
We have a sacrifice!
You name it, he'll build it.
Posted: 30 May 2007, 18:53
by j5mello
Posted: 30 May 2007, 19:31
by Snipawolf
BADASS, thanks Kloot!

Posted: 30 May 2007, 20:28
by FLOZi
Excellent.

Posted: 30 May 2007, 21:04
by Peet
Win. In a box. With epic and awesome next to it.