Mapdependabel Decaladdition to the Footdecal
Posted: 24 May 2007, 14:12
Hi, it would be cool, if you could specify a Mapdecal were a Unit marched over or a tanktrack rolled over the Map. For example On Ice or Crystall a crushedcrystall and blindglasTexture, that is copied inside the Footstep or Track. This way it would be possible to have the Ilusion of wet Earth benath a dry crust (important for Maps with many beachy Ilands...) or lava beneath thin Stone..
Or how about green gras, getting darker after a tank drove over it ?
Or how about green gras, getting darker after a tank drove over it ?