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Evidence of major performance increase in new version(?) 56k
Posted: 21 May 2007, 02:35
by Caydr
Righto, here I am with some illegitimate, unverified, and most likely inaccurate news! As usual.
Let's begin with screenshots of the current version of Spring, taken with Fraps running for FPS:
Now moving on, here's the current SVN build in action:
And, for what it's worth, SupCom in action:
Conclusion: the new version of Spring brings with it a performance increase of between 45% and 26%, depending on the settings you use. Also, if you can currently run Spring with all settings maxed, you can also probably run SupCom at maxed settings as well... at least, until things begin to heat up...
Posted: 21 May 2007, 02:41
by jackalope
lol supcom is crap
Posted: 21 May 2007, 02:46
by Caydr
jackalope wrote:lol supcom is crap
lol u r fag
Posted: 21 May 2007, 05:48
by SwiftSpear
Your computer has always been kinda weird with handling spring though caydr... It always kind of made me WTF that it didn't see any performance different between running many high poly models and many low poly models.
Posted: 21 May 2007, 08:00
by LOrDo
Hes not using antialiasing, that's problably why polycount didnt make a diffrence for him. That was my crappy conclusion anyways.
Posted: 21 May 2007, 08:04
by Ishach
svn screenshots are a little more zoomed in, less stuff on the screen --> higher fps
Posted: 21 May 2007, 09:56
by jcnossen
Not enough for such an increase
AFAIK there hasnt been any update of the rendering system
Posted: 21 May 2007, 10:25
by Neddie
jcnossen wrote:Not enough for such an increase
AFAIK there hasnt been any update of the rendering system
JC is on the button, we need more evidence.
Posted: 21 May 2007, 11:56
by Tobi
Caydr, SVN build from
buildbot or self compiled? If self compiled, which compiler?
Posted: 21 May 2007, 14:31
by 1v0ry_k1ng
supcom IS crap. have you tried playing it competively online cadyr? everyone plays aeon, and everyone spams aurua tanks. only when complete noobs are playing does the game reach T4
Posted: 21 May 2007, 14:36
by drolito
Supcom sucks and use too much CPU memory ...
I cant play it without lag but i have a good PC which allow me to host for 16 ppl in Spring ...
moreover, u can't saw real unit and play in supcom ... obliged to be in symbolic view (with square, round or triangle) for fight ...
It sucks a lot !!!
and has ivory just say : spam T1 is the only good strategy ... and units are less varied so its always the same poor battles !!!
I want to be refunded for the purchase of Supcom !!!
Posted: 21 May 2007, 14:49
by Zenka
well indeed supcom runs nice, untill you've a lot of units and your CPU melds away (that the case at my pc anyway).
And spring doesn't slow down very much with a lot of units. And with lower settings you won't need a pwnage pc anyway.
however, with a lot of units the lag becomes to annoying. the game speed is lowered to keep the slowest system connected happy. thus, there might be a single player being a bottleneck. sometimes the host if forced to ask the player to leave to regain a reasonable gamespeed. people with a Pentium 3 600 mhz and a dial connection should not be allowed in great 10 player games.
Posted: 21 May 2007, 14:54
by drolito
In spring i always host for 16 ppl and i saw few lags ... its sure u have lag in a Green fields when u have 200 fighters patrolling arround each base ...
But a "normal" game like altored or deltasiege dont make lag ^^
today its deltasiege for 16 ppl with me if u want ^^ it will be very funny !!!
maybe silent will make a deltasiegeRevX dry for more fun ??? i hope so :p
Posted: 21 May 2007, 16:29
by AF
Visual studio 2003 builds regularly give 30-40% more performance than the mingw32 builds used in the installer releases.
Posted: 21 May 2007, 16:47
by Boirunner
AF wrote:Visual studio 2003 builds regularly give 30-40% more performance than the mingw32 builds used in the installer releases.
If this is true somebody should host a binary made with VS. As long as the hoster owns VS there should me no legal issues, right?
Posted: 21 May 2007, 16:54
by Caydr
The version I used was an automatic build from that... place with all the automatic builds...?
As for zoom making such a big difference, zooming out *very* slowly, my FPS ranges from 341 to 143 with the most recent build. 143 is at a point *just* before I hit max zoom. edit: I actually posted "143" not remembering that my first image (74b3) gave me 142... it's just coincidence.
As for my computer "just being weird", this is a brand-new computer completely unlike the one I had before my disappearance.
Posted: 21 May 2007, 16:58
by tooleh
AF wrote:Visual studio 2003 builds regularly give 30-40% more performance than the mingw32 builds used in the installer releases.
Why don't they release vs2003 builds then?
Could you host some binaries for us?
Posted: 21 May 2007, 16:59
by Tobi
They desync.
Posted: 21 May 2007, 17:03
by Caydr
Tobi wrote:They desync.
They desync period, of they desync with linux builds?
Posted: 21 May 2007, 17:05
by Boirunner
So Linux compatibility cost 40% performance
Aren't there any other cross-platform compilers that would produce better binaries?