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Brainstorming about Maps

Posted: 20 May 2007, 13:01
by PicassoCT
Where didn`t we have Maps ? Where would it be completely impossible to have a SpringMap ? What could bring us into great Trouble to have a Map about ?

Posted: 20 May 2007, 13:09
by KDR_11k
"And then Al-Qaeda used a con plane to reclaim the Statue of Liberty..."

Posted: 20 May 2007, 13:10
by Deathblane
And the prize for the most comprehensible post of the day goes to...

Posted: 20 May 2007, 15:29
by Relative
KDR_11k wrote:"And then Al-Qaeda used a con plane to reclaim the Statue of Liberty..."
and replaced it with an LLT

Posted: 20 May 2007, 15:47
by Comp1337
and then the USA ran their boi

Posted: 20 May 2007, 15:48
by Ishach
a map of picassoCT making a map of picassoCT making a map of

Posted: 20 May 2007, 16:24
by Tobi
clearly the USA had the wrong build order

Posted: 20 May 2007, 16:58
by Peet
Ishach wrote:a map of picassoCT making a map of picassoCT making a map of
DO WANT

Posted: 20 May 2007, 16:59
by Relative
Tobi wrote:clearly the USA had the wrong build order
It would explain their stagnant econ

Posted: 20 May 2007, 17:55
by Boirunner
i want a map of ishach as a mod. with a pirate hat.

Posted: 20 May 2007, 19:03
by hunterw
waiut waht

Posted: 20 May 2007, 19:08
by Muzic
Tobi wrote:clearly the USA had the wrong build order
No, sometimes midgame they forget what mod their playing.

Posted: 21 May 2007, 01:33
by knorke
I'd like if maps where created with thought like ie SC (or WC3 too I think) maps.
If you look a map-topic the comments are all like:
"oooh nice! pure sex."
"oooh can units cross that river?"
"oooh big download"

"oooh needs more metal" is often the most precious feedback to balance.
And it doesnt even say where the metal should be.
(yes, I know sometimes its different ie with deltasiege with the different metallayouts and stuff.)

But If yet to see discussions like http://www.panschk.de/mappage/comments.php?mapid=10
No wonder mods make "random changes" all the time if the maps are just greatly "how it feels right" and not with the game in mind.
--------

I think the limits are quite clear.
city maps dont work. space maps look strange.

map ideas:
islands seperated not by water but something else thats not crossable, like lava. You would have to airdrop the other islands. This kind of map would probally suck with mods that have longrangecannons.

some team-map that encourages using startpositions spread randomly around the map instead of the usual boxes would be cool too. you would have to use different tactics if the enemy is far away or you are starting next to 3 enemys. Escpicially if you dont know beforehand where the enemys are. Players would have to help each other.

Posted: 21 May 2007, 14:36
by 1v0ry_k1ng
what is currently needed is a map of decent size which consists of large islands, with smaller islands, shallows and landbridges so units can get everywhere, while having rocks for air and plenty of wide beaches for sea bombardment and anphibs. also symmetrical.

every map like this currently is either made with a single tiny chokepoint or ugly textures... it should look like tropical or tangerine, but not play anything like them (I SPAEM INTO CHHOKEPINNT)

Posted: 21 May 2007, 14:41
by Ishach
1v0ry_k1ng wrote: every map like this currently is either made with a single tiny chokepoint or ugly textures... it should look like tropical or tangerine, but not play anything like them (I SPAEM INTO CHHOKEPINNT)
I honestly dont think you play ta:spring

Posted: 21 May 2007, 17:37
by hrmph
Yeah ivory.. 'every map' is a bit of a huge exaggeration.

Posted: 23 May 2007, 08:31
by LOrDo
We need more speedmetal varients imo

Posted: 23 May 2007, 08:49
by pintle
urban maps :P

e:typo of phail

Posted: 23 May 2007, 09:01
by Neddie
And now this belongs in another forum...

Posted: 23 May 2007, 23:00
by Boirunner
I still want a map of ishach as a mod with a pirate hat. Come on, that would be awesome.