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New Map called Trisilo-V1 ...
Posted: 19 May 2007, 17:00
by genblood
Posted: 19 May 2007, 17:28
by zwzsg
Can't the grey bottom of valley be flatter? It looks like half of mods will have issues placing buildings, and for the other half I'll lose time terraforming and have those ugly square on the relief all over the place.
Posted: 19 May 2007, 17:37
by aGorm
Im goona be frank Genblood...
THIS IS YOUR BEST EVER TEXTURE.
In fact this is the best looking map I think you have ever done, and I can't wait for you to finish it.
Just make sure theres room to build like zwzsg said (looks fine to me, but what do I know)
Oh, some rocks would be a great adition I think.
aGorm
Posted: 19 May 2007, 17:38
by 1v0ry_k1ng
I like the texture
Posted: 19 May 2007, 17:40
by genblood
zwzsg
Can't the grey bottom of valley be flatter? It looks like half of mods will have issues placing buildings, and for the other half I'll lose time terraforming and have those ugly square on the relief all over the place.
I'll fix the issue .. I'll make it flatter ...
Posted: 19 May 2007, 18:18
by Forboding Angel
No, don't make it flatter.
If a mod has super low crap ass buildslopes, that is the mods problem, not yours.
Posted: 19 May 2007, 23:55
by AF
In this case buildings flattening the ground will be a real problem.
Posted: 20 May 2007, 11:24
by Goolash_
erm... am I the only one that is thinking "hey, this is FA's height map from the map making tutorial!"?
This map is basiclly FA's canyons, isn't it? just a bit different texturing and so on (nice texture btw

).
Posted: 20 May 2007, 13:36
by genblood
Correct it's the height map from the example ...
I've changed it a little to suit my taste. Here
is the orginal height:
Here is the one I'm using for my map.
So, should I release it or trash it ... It's done ...

Posted: 20 May 2007, 15:25
by Dragon45
moar featurez.
Posted: 20 May 2007, 16:38
by Goolash_
genblood wrote:Correct it's the height map from the example ...
So, should I release it or trash it ... It's done ...

I think you should ask FA, it's his heightmap...
Posted: 20 May 2007, 18:39
by genblood
Hi ALL,
I decided to scrap that map, because I didn't make the height map. So,
I decided to make a desert type map that's 8x8. Basically a 2 vs. 2 map.
You can also use this map as a one on one map too ... :)
Their is a good supply of metal and wind is from 0 to 22 ...
Below are screen shots of the completed map:
You can download the map at this URL
http://spring.unknown-files.net/file/28 ... lo-V1.sd7/
Download it and try it out ... Post your comments after you tried it out...
Posted: 20 May 2007, 19:20
by smoth
you should be proud, you are making a lot of progress as a mapper genblood.
my only suggestions would be to use larger height differences and to use some shadows on your hillsides.
Posted: 21 May 2007, 01:37
by knorke
large height diffs and more contrast between the different sand colors would be good. or have some rocky ground, it helps making the map look less boring

Posted: 21 May 2007, 01:59
by AF
And greater contrast and detail in both your texture and heightmap.
Posted: 22 May 2007, 22:26
by jcnossen
In texture yes, but not in heightmap, there are enough rocky/hilly maps already. Flat maps are much more fun.
Posted: 22 May 2007, 22:38
by Snipawolf
PIMPLE MOUNTAINS ARE MY LEAST FAVORITE MAPS! Aroogh...