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No water on map
Posted: 12 May 2007, 21:59
by Sheekel
I've decided to make my first map, but there's no water in the middle. I've read through a lot of tutorials in the wiki...
Heres the heightmap, do I have to define the water height in the SMD or something?

Posted: 12 May 2007, 22:30
by Forboding Angel
recompile using a min water height of -100 and a max of 300
Posted: 12 May 2007, 22:53
by Erom
Posted: 12 May 2007, 23:08
by Sheekel
ah, thanks for the help.
One last thing, I have these strange bumps all over the map that appear to be tiled with the texture...but there are no such bumps on the heightmap:

Posted: 12 May 2007, 23:23
by Forboding Angel
Probably because it looks like you used an ota mapgen (a la annihilator or the one cavedog put out - can't remember the name) to make your heightmap. As you probably don't know, ota tiles generally didn't line up correctly, but it wasn't a problem because ota maps generally used a maximum height difference of 150ish, so the dimples never showed.
Use a guassian blur of 3 pixels to get rid of it. Normally over 1 will blur your heightmap considerably, but this is why I say to use 3...
1 pixel in the heightmap correlates to roughly 1x1 footprint in spring. From your screenshot, those dimples look to be about 3 heightmap pixels wide or so, maybe even larger, so use a guassian blur of 3 pixels on it and it should even it out.
Posted: 12 May 2007, 23:26
by Sheekel
Yes, I did use an OTA heightmap.
Forb has a crystal ball that tells alllllllllll.
Thanks, its starting to come together.
Posted: 13 May 2007, 00:12
by Dragon45
OMG I loved that OTA map ... can't remember the name of it though :O
OTA map editor -> TAE, btw (Total Annihilation map and campaign Editor)
Posted: 13 May 2007, 00:20
by Sheekel
Lake Shore
My friends and I love it, so I decided to make a remake. I'll be interesting to see if I can make the big spires that were on it...
http://img517.imageshack.us/img517/932/spireshg4.th.png
Posted: 13 May 2007, 00:27
by Dragon45
LATHAN! I SUMMON THEE!
Posted: 13 May 2007, 00:30
by Sheekel
Yeah, I PMed him about them already. Hopefully he'll do them because I am inept!
Re: No water on map
Posted: 13 May 2007, 02:31
by Lolsquad_Steven
Sheekel wrote:I've decided to make my first map, but there's no water
Good.
Posted: 14 May 2007, 04:33
by Sheekel
Its almost done, but I need help with the feature map. In forb's guide it says that the first feature in the fs.txt file is red 255...so what are the rest of them? Is the next one red 254 or something?
Posted: 14 May 2007, 07:21
by Quanto042
Sheekel, open ur heightmap in photoshop and blur it a little bit, that would make the dimples less visible, either that or take the paintbrush tool and paint over them yourself. Its a great way to take out some of the imperfections while maintaining the original maps charm. I'm glad to see other ppl trying to bring OTA maps to spring, keep it up. And don't let the other mappers discourage you!
::Glares at Forboding, NOiZE, and aGorm::
Posted: 14 May 2007, 08:12
by Forboding Angel
Forboding Angel wrote:Probably because it looks like you used an ota mapgen (a la annihilator or the one cavedog put out - can't remember the name) to make your heightmap. As you probably don't know, ota tiles generally didn't line up correctly, but it wasn't a problem because ota maps generally used a maximum height difference of 150ish, so the dimples never showed.
Use a guassian blur of 3 pixels to get rid of it. Normally over 1 will blur your heightmap considerably, but this is why I say to use 3...
1 pixel in the heightmap correlates to roughly 1x1 footprint in spring. From your screenshot, those dimples look to be about 3 heightmap pixels wide or so, maybe even larger, so use a guassian blur of 3 pixels on it and it should even it out.
@quanto: Reading, it's for the win.
@sheekel, you are correct sir.
Posted: 14 May 2007, 10:05
by aGorm
Hay...... why did yo drag me into this?
aGorm
Posted: 14 May 2007, 11:13
by rattle
Didn't Lathan (or someone else?) already make these features. They're on
Energy Spire Plain for example.

Posted: 14 May 2007, 16:06
by LathanStanley
Yeah, I'll make those vertical obsidian rocks, thats an easy quickie to do...
I've just been, busy, over mothers day weekend...
I'll get to them before too long....
I'll keep you posted Sheekel

Posted: 14 May 2007, 18:06
by Quanto042
Forboding Angel wrote:Forboding Angel wrote:
Use a guassian blur of 3 pixels to get rid of it. Normally over 1 will blur your heightmap considerably, but this is why I say to use 3...
1 pixel in the heightmap correlates to roughly 1x1 footprint in spring. From your screenshot, those dimples look to be about 3 heightmap pixels wide or so, maybe even larger, so use a guassian blur of 3 pixels on it and it should even it out.
@quanto: Reading, it's for the win.
I see! >_>
Well, I still stand by the paintbrush tool, cause you may not want to blur everything.
Posted: 14 May 2007, 20:23
by Forboding Angel
true nuff
doesn't seem to me that he really wants to go over things by hand tho but I agree, hand blurring the lines and stuff would be much better, but meh, who cares
