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Features...
Posted: 05 May 2007, 05:10
by SpikedHelmet
I'm having trouble getting my features to show up in-game. It's odd, because I've gotten it to work months ago, and I remember running into this problem, but I don't remember what I did...
Essentially, they don't show up when the map loads ingame. No errors or anything. I *know* I've got everything in place...
I've got the fs.txt with the features in a list (there's only one feature anyway)... I'm using red 255 in the featuremap (and trees/grass show up fine)... it's an S3O model, I've double-checked that all the names are right, that the texture is included, that the s3o is included. I've got the features\All Worlds folders, unittextures, objects3d... wtf am I missing?
Posted: 05 May 2007, 05:56
by SpikedHelmet
I apparently got it to work by putting the feature files in my mod files...
Which makes no sense. I certainly don't have Lathan's industrial complex features in my mod file, but they show up fine on his maps... why?
Posted: 09 May 2007, 20:46
by zwzsg
Because they are in his map.
Posted: 10 May 2007, 02:02
by smoth
spikedhelmet, unlike TA maps spring does not have a large feature file(THANK GOD) so what features the map uses are packaged within the map it's self
Posted: 10 May 2007, 16:27
by Rakentaja
Excactly what smoth and zwzsg said. Open up a map with custom features and take a look at the file structure and you'll get a pretty good idea of what to do.
Posted: 10 May 2007, 16:29
by LathanStanley
SIGH.... I don't like you, but I still should help you....
http://spring.clan-sy.com/phpbb/viewtopic.php?t=10029
its listed in the 4.3 step...
sorry there are no pictures yet..
Posted: 10 May 2007, 17:47
by PicassoCT
heroic - lathan supporting comunitysm :)

Posted: 10 May 2007, 17:54
by AF
heroic Picasso, pointing out the finer things in life
Posted: 12 May 2007, 03:56
by Shadowsage
herioc AF, creating a lobby that doesn't hate me and disconnect whenever i reload maps.
(hopefully)
Posted: 12 May 2007, 04:10
by Peet
Shadowsage wrote:herioc AF, creating a lobby that doesn't hate me and disconnect whenever i reload maps.
(hopefully)
That's a unitsync issue, though aflobby could probably avoid it by running unitsync in another thread.
Posted: 12 May 2007, 06:19
by Snipawolf
Valiant Peetah! Pointing out the technical flaws and providing an answer!
Posted: 12 May 2007, 10:06
by Warlord Zsinj
Valiant me! For having to read all that tripe.

Posted: 12 May 2007, 11:50
by SpikedHelmet
Oh, yeah, i fixed the problem about 30 seconds after making the second post. I was putting my features/objects3d/etc folders inside the map folder, as opposed to "outside" of it.
Sorry for the bother. I probably should've come back to say I got it fixed...