Page 1 of 1
Historic mods.
Posted: 04 May 2007, 19:34
by Kneecap
I wonder if there's any historical mods for spring? You know like for instance medieval, renaissance etc. The scale of this game would do great justice to a medieval combat scenario.
Posted: 04 May 2007, 19:35
by tombom
Yes. However, you can't do proper melee combat, which means the project would be hampered somewhat.
Posted: 04 May 2007, 19:55
by Kneecap
Proper melee combat? Unless its the pathfinding thats the problem, it should be in theory just a matter of range. Set the range of the attack so small that the units have to go into melkee with each other. But i am a illiterate when it comes to coding and modding so i dont have a clue really.
Posted: 04 May 2007, 20:04
by Pxtl
Kneecap wrote:Proper melee combat? Unless its the pathfinding thats the problem, it should be in theory just a matter of range. Set the range of the attack so small that the units have to go into melkee with each other. But i am a illiterate when it comes to coding and modding so i dont have a clue really.
All units you can melee against would have to be the same size. The problem is that rangefinding targets the middle of the target unit, not the surface - so melee weapons only work if you can get into melee range with the centre of the unit. Hence, all melee-able units must be the same size, or else you make a different attack with a different weapon for each size of unit.
Personally, I'd probably just make everything melee and thrown-torches, and make all melee-able units 1x1, with anything bigger being a building they throw torches at (including mobile things like catapults).
Posted: 04 May 2007, 20:09
by Zpock
But then, what about horse guys... and elephants?
Posted: 04 May 2007, 22:39
by Kneecap
Why exactly does it need to be in the centre of the unit?
Posted: 04 May 2007, 22:46
by smoth
I'll quote myself once again:
Muzic wrote:Why isnt melee possible?
Ok, say we have a short range laser. This can be used to fake a melee attack. Combine it with a timed animation and you get interesting results. However there are issues.
- 1:
line fire works great because it can go exactly at the target of the melee attack without extending past the unit. This has issues
- 1a: the units in spring fire at the edge of their max range so sometimes the unit will not hit but swing right outside of range.
2:
to target a unit the unit does not use the outersphere as a target instead the unit needs to hit center. This means two things will happen..
- 2a: if the unit is mobile it will just move once bumped and never actually stop to get hit because the attacker is pushing to the center of the target which results in an anoying chase.
2b: If the unit is stationary (I.E. a building) the melee attacker will stand there right on it's target without ever attacking(because it will not be able to reach center with it's range).
2c: The melee unit cannot attack anything with a hitsphere center that has distance that is beyond the attacker's melee weapon range...
Posted: 04 May 2007, 23:02
by Kneecap
I see. Thanks for explaining!
Posted: 04 May 2007, 23:05
by smoth
No problem, that is what I am here for. Believe me, if there was properly working melee I would be all over it.
Posted: 06 May 2007, 10:13
by hilal
If you like sea combat then yes there was a historical sea combat mod based around the 1800s-1900s it was called War at sea made by..uh some dude i forgot. its dead now I tried to revive it but noone was interested...Twas a good mod it had potential.