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UVdrift

Posted: 04 May 2007, 01:42
by maestro
hello....
I got problem UV spring....
Am I the only one got UV shift ?
I means... the UV is accurate in other software but once go into upspring it seems it miss 2-4 pixel...
like this
Image

and here is ... it seems the texture shifted 2 pixel too low?
Image
anyone know how to get it right @ the first time ?

Posted: 04 May 2007, 02:29
by Snipawolf
Upspring has shit for texture service, overall. Its nothing to worry about, at all, it looks 20 times better in game.

Posted: 04 May 2007, 03:30
by Argh
1. Always, always, always allow for "bleed" around your uvs. In Spring, you need to use DDS with all the mipmap levels... this means that if you don't use "bleed" room around your uvs, you will see lines show up on the model at various zoom levels.

2. Don't worry about the uvs in UpSpring so much... just worry about what it looks like in UpSpring. The renderer is very close to Spring's now, aside from the lighting, so what you see there is what you're going to see in Spring, pretty much.

Posted: 04 May 2007, 04:58
by Snipawolf
Hahaha... Lemme give ya an example. I saw it in UpSpring and it made me flip out.. I didn't think UpSpring would make it that bad looking...

But it did..

The left side is UpSpring and the right is in the engine's render.

Image

Posted: 04 May 2007, 13:39
by Zpock
I just test what my UV looks like in spring directly...