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XTA 9 Alpha
Posted: 29 Apr 2007, 19:49
by FoeOfTheBee
This version is really looking good. The visual effects seem better than even than the last version of Nanoblobs. Also, the core commander is no longer wearing a skirt.

Posted: 29 Apr 2007, 19:54
by Peet
I miss the battle kilt T_T
Posted: 29 Apr 2007, 20:52
by Guessmyname
THIS. IS. TARTAN!
Posted: 29 Apr 2007, 21:30
by Neddie
The Battle Kilt is gone?
Love is Over.
Posted: 29 Apr 2007, 21:33
by Shadowsage
He looks all....smoothey.
Posted: 29 Apr 2007, 21:50
by rattle
So he's finally got some manly pants on. Was about time...
Posted: 29 Apr 2007, 21:57
by [KnoX]ElementalGizmo
He is getting a re-texturing soon enough
http://spring.clan-sy.com/phpbb/viewtop ... &start=160
It is better than the old one by far but it still needs some work imo. Ive made a few requests now but got no results so far for the textures. Noruas will prolly end up doing it
As for the graphics, well there going to get better once the rest of my texture work gets used by Noruas (not that i'm piling up his work load

)
Also:
We will be releasing the final version with Quantums nuke
http://www.youtube.com/watch?v=6udIo5SmwWA However i only have permission to use this once C.A mod is done with and quantum gives me the go ahead.
I cant wait

Posted: 30 Apr 2007, 01:03
by Noruas
fiexed
Posted: 30 Apr 2007, 01:08
by NOiZE
is there a changelog?
Re: XTA 9 Alpha
Posted: 30 Apr 2007, 01:11
by zwzsg
FoeOfTheBee wrote:Also, the core commander is no longer wearing a skirt.
This is blasphemy!
If that is really so (I still can't believed they dared touching one of the most sacred very staple of TA), I will boycott XTA until the CorCom gets his kilt back.
Posted: 30 Apr 2007, 01:30
by smoth
seconding zwzsg
Posted: 30 Apr 2007, 01:34
by Neddie
Thirding.
Posted: 30 Apr 2007, 02:15
by Noruas
Wasnt my decision, maybe you should run a poll, and maybe we might replace it with the old model back... or edit it and give it a skirt.
This is blasphemy!
Blasphemy?
THIS IS XTA!
Posted: 30 Apr 2007, 02:27
by [KnoX]ElementalGizmo
So he's finally got some manly pants on. Was about time...
Was our forums general feeling. Anyone willing to model it n add the kilt?
Posted: 30 Apr 2007, 02:27
by FoeOfTheBee
Discrimination against transvestite robots?
Posted: 30 Apr 2007, 02:28
by Peet
[KnoX]ElementalGizmo wrote:Anyone willing to model it n add the kilt?
Would involve doing the uvmap/texture over from scratch.
Posted: 30 Apr 2007, 02:55
by Noruas
I think with the new explosions that give umph, we are missing screenshakes, we can do it with lua, and use it in modrules, but i do not know lua. If someone tell how to enable lua in the modrules, and use it, just write an exoskeleton for screen shaking, and i will fill in the numbers.
Posted: 30 Apr 2007, 04:11
by FoeOfTheBee
Noruas wrote:I think with the new explosions that give umph, we are missing screenshakes, we can do it with lua, and use it in modrules, but i do not know lua. If someone tell how to enable lua in the modrules, and use it, just write an exoskeleton for screen shaking, and i will fill in the numbers.
The first thing I always did in a game of ota was turn off screen shakes.
hmm
Posted: 30 Apr 2007, 04:14
by Noruas
Arent some lua that are needed by mods on/offable by choice, if not, i was planing on it being very light... no where near as intense as OTA.
Infact, unless its a large explosion, i dont want the screen shaking when the explosion is off screen.
Re: hmm
Posted: 30 Apr 2007, 04:46
by FoeOfTheBee
Noruas wrote:Arent some lua that are needed by mods on/offable by choice, if not, i was planing on it being very light... no where near as intense as OTA.
Infact, unless its a large explosion, i dont want the screen shaking when the explosion is off screen.
Sounds good to me.
Here are some interesting explosion videos:
http://www.globalsecurity.org/military/ ... 5m-004.mpg
http://www.youtube.com/watch?v=j9xCgNdZPKk
http://video.google.com/videoplay?docid ... 9225366106