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XTA 9 Alpha

Posted: 29 Apr 2007, 19:49
by FoeOfTheBee
This version is really looking good. The visual effects seem better than even than the last version of Nanoblobs. Also, the core commander is no longer wearing a skirt.
Image

Posted: 29 Apr 2007, 19:54
by Peet
I miss the battle kilt T_T

Posted: 29 Apr 2007, 20:52
by Guessmyname
THIS. IS. TARTAN!

Posted: 29 Apr 2007, 21:30
by Neddie
The Battle Kilt is gone?

Love is Over.

Posted: 29 Apr 2007, 21:33
by Shadowsage
He looks all....smoothey.

Posted: 29 Apr 2007, 21:50
by rattle
So he's finally got some manly pants on. Was about time...

Posted: 29 Apr 2007, 21:57
by [KnoX]ElementalGizmo
He is getting a re-texturing soon enough
http://spring.clan-sy.com/phpbb/viewtop ... &start=160

It is better than the old one by far but it still needs some work imo. Ive made a few requests now but got no results so far for the textures. Noruas will prolly end up doing it :wink:

As for the graphics, well there going to get better once the rest of my texture work gets used by Noruas (not that i'm piling up his work load :twisted: )

Also:
We will be releasing the final version with Quantums nuke
http://www.youtube.com/watch?v=6udIo5SmwWA However i only have permission to use this once C.A mod is done with and quantum gives me the go ahead.

I cant wait 8)

Posted: 30 Apr 2007, 01:03
by Noruas
fiexed

Posted: 30 Apr 2007, 01:08
by NOiZE
is there a changelog?

Re: XTA 9 Alpha

Posted: 30 Apr 2007, 01:11
by zwzsg
FoeOfTheBee wrote:Also, the core commander is no longer wearing a skirt.
This is blasphemy!
If that is really so (I still can't believed they dared touching one of the most sacred very staple of TA), I will boycott XTA until the CorCom gets his kilt back.

Posted: 30 Apr 2007, 01:30
by smoth
seconding zwzsg

Posted: 30 Apr 2007, 01:34
by Neddie
Thirding.

Posted: 30 Apr 2007, 02:15
by Noruas
Wasnt my decision, maybe you should run a poll, and maybe we might replace it with the old model back... or edit it and give it a skirt.
This is blasphemy!
Blasphemy?

THIS IS XTA!

Posted: 30 Apr 2007, 02:27
by [KnoX]ElementalGizmo
So he's finally got some manly pants on. Was about time...
Was our forums general feeling. Anyone willing to model it n add the kilt?

Posted: 30 Apr 2007, 02:27
by FoeOfTheBee
Discrimination against transvestite robots?

Posted: 30 Apr 2007, 02:28
by Peet
[KnoX]ElementalGizmo wrote:Anyone willing to model it n add the kilt?
Would involve doing the uvmap/texture over from scratch.

Posted: 30 Apr 2007, 02:55
by Noruas
I think with the new explosions that give umph, we are missing screenshakes, we can do it with lua, and use it in modrules, but i do not know lua. If someone tell how to enable lua in the modrules, and use it, just write an exoskeleton for screen shaking, and i will fill in the numbers.

Posted: 30 Apr 2007, 04:11
by FoeOfTheBee
Noruas wrote:I think with the new explosions that give umph, we are missing screenshakes, we can do it with lua, and use it in modrules, but i do not know lua. If someone tell how to enable lua in the modrules, and use it, just write an exoskeleton for screen shaking, and i will fill in the numbers.
The first thing I always did in a game of ota was turn off screen shakes.

hmm

Posted: 30 Apr 2007, 04:14
by Noruas
Arent some lua that are needed by mods on/offable by choice, if not, i was planing on it being very light... no where near as intense as OTA.
Infact, unless its a large explosion, i dont want the screen shaking when the explosion is off screen.

Re: hmm

Posted: 30 Apr 2007, 04:46
by FoeOfTheBee
Noruas wrote:Arent some lua that are needed by mods on/offable by choice, if not, i was planing on it being very light... no where near as intense as OTA.
Infact, unless its a large explosion, i dont want the screen shaking when the explosion is off screen.
Sounds good to me.

Here are some interesting explosion videos:
http://www.globalsecurity.org/military/ ... 5m-004.mpg
http://www.youtube.com/watch?v=j9xCgNdZPKk
http://video.google.com/videoplay?docid ... 9225366106