Influencing radar and sesmic
Posted: 26 Apr 2007, 21:12
1. AFAIK the inaccuracy of radars and seismic detectors is currently a hardcoded value, can it be exposed to modders so mods can decide for themse4lves what kinds of inaccuracies they want for these?
2. Can the radar position enemies see for a unit be changeable through some script? There may be uses for making that position move around depending on the actions of the unit.
3. Can we trigger seismic pings? That would be useful to e.g. represent events that would cause a seismic response or be visible on whatever the mod uses the seismic system for (Aliens Colonial Marine motion sensor anyone?) or perhaps cause a lot of noise in an area to prevent the enemy from spotting the real seismic events (e.g. the army that moves through).
2. Can the radar position enemies see for a unit be changeable through some script? There may be uses for making that position move around depending on the actions of the unit.
3. Can we trigger seismic pings? That would be useful to e.g. represent events that would cause a seismic response or be visible on whatever the mod uses the seismic system for (Aliens Colonial Marine motion sensor anyone?) or perhaps cause a lot of noise in an area to prevent the enemy from spotting the real seismic events (e.g. the army that moves through).