Page 1 of 1

Influencing radar and sesmic

Posted: 26 Apr 2007, 21:12
by KDR_11k
1. AFAIK the inaccuracy of radars and seismic detectors is currently a hardcoded value, can it be exposed to modders so mods can decide for themse4lves what kinds of inaccuracies they want for these?
2. Can the radar position enemies see for a unit be changeable through some script? There may be uses for making that position move around depending on the actions of the unit.
3. Can we trigger seismic pings? That would be useful to e.g. represent events that would cause a seismic response or be visible on whatever the mod uses the seismic system for (Aliens Colonial Marine motion sensor anyone?) or perhaps cause a lot of noise in an area to prevent the enemy from spotting the real seismic events (e.g. the army that moves through).

Posted: 26 Apr 2007, 21:21
by FLOZi
Triggering pings would be nice

edit: And by the looks of it wouldn't actually be that hard. And even possible to set the signature size, either permanantly or just give a different size on the fly.

Posted: 26 Apr 2007, 23:03
by smoth
as a note, adding istargetingupgrade to a unit as long as the unit is alive the blips will be more accurate.. not as controlled as you would like but it is better then nothing.