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Completed ..KP-Chasm-V1 map ...

Posted: 22 Apr 2007, 17:12
by genblood
Here are screenies for another map for Kernel-Panic ...

UPDATED SCREENIES ... 4-30-07
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I'm thinking about adding some custom feature too ... I'll post when the
new screenies when the features are complete ...



Post comments ...

Posted: 22 Apr 2007, 17:14
by Maelstrom
To blue! like majorly to blue! Try a much darker base colour (dark blue is fine, just a DAKR colour) with the lighter blue highlights. Cause atm it looks WAY to blue :P

The layout looks fine, maybe a little to much of a chokepoint but ive never played KP so I dont know how it plays out.

Posted: 22 Apr 2007, 17:34
by KingRaptor
It's so blue it's literally depressing.

I think a good map style would be like the VR training levels from Metal Gear Solid.

Posted: 22 Apr 2007, 19:22
by Boirunner
It's blue :-) and it looks pretty cool, imho.

We found out that chokepoints don't really mix well with the kp gameplay. kernel panic needs wide open areas, because the only tactical choices you have are how to move your units, as you can't build different ones. sending waves and waves of units into a long corridor is not very interesting.

Posted: 22 Apr 2007, 20:47
by rattle
Too much blue for my taste... some softer colors wouldn't hurt. I'd use some softer, lighter or darker shades of blue/blue green/blue gray here and there.

Posted: 22 Apr 2007, 20:52
by genblood
OK, now navy blue ... 8)

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Posted: 22 Apr 2007, 21:09
by Neddie
I prefer the original colour scheme. Royal blue and gold!

Posted: 22 Apr 2007, 21:46
by AF
nice texture concept, make it navy blue and you're all set to go.

Posted: 01 May 2007, 03:37
by genblood
Map is done ... and ready for others to download it ...

Download at this URL
http://spring.unknown-files.net/file/28 ... sm-V1.sd7/

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Download and have fun ....

Posted: 01 May 2007, 10:28
by 1v0ry_k1ng
speedpanic?

Posted: 01 May 2007, 10:59
by KDR_11k
My thought exactly.

KP needs terrain you can fight in, contested geos, etc. Not three free geos per side and a long chokepoint.

Posted: 01 May 2007, 15:09
by Pxtl
KDR_11k wrote:My thought exactly.

KP needs terrain you can fight in, contested geos, etc. Not three free geos per side and a long chokepoint.
Well said. One thing I find odd is that most KP maps so far have very simple, predictable geometry. I'm surprised that none of them have the kind of natural, pseudorandom landscape that is familiar to TA players - stuff like GreenHaven and Mars.

Posted: 01 May 2007, 16:59
by KingRaptor
I still say a Darwinia-style map would be good. Playable in mods other than KP, even.

Posted: 01 May 2007, 19:45
by rattle
Why are there no escher style maps yet...

Posted: 01 May 2007, 20:30
by Peet
We don't have a spare 13 dimensions handy...

Posted: 01 May 2007, 22:16
by PicassoCT
rattle wrote:Why are there no escher style maps yet...

Sorry... :oops: :oops: :oops:

Notice to myself... Escher Style Map...

Posted: 02 May 2007, 03:41
by Isaactoo
This was one of my favorite maps to just have a fun quick game on in OTA. I know it won't affect KP, but could you Please add metal to whole map if it's not too much trouble. I like to play other mods along with KP :-)
I personally like the new color scheme.

Posted: 02 May 2007, 11:04
by genblood
Isaactoo
This was one of my favorite maps to just have a fun quick game on in OTA. I know it won't affect KP, but could you Please add metal to whole map if it's not too much trouble. I like to play other mods along with KP Smile
I personally like the new color scheme.

OK, I'll redo the map ... Do you want the standard metal texture ...
or something different ... but still metal ?

Posted: 03 May 2007, 01:11
by Isaactoo
Personally...I like the blue a lot...but you can make the texture whatever you like, I would just like an even distribution of metal so it'd play like in OTA.