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Invisble s3o

Posted: 20 Apr 2007, 22:02
by WhiteHawk
I've finally finsihed UV mapping my first model, and I'm using UpSpring version 1.42, I know I should update but thats beside the point.

Basically The models displays correctly in UpSpring, but in Spring it is invisible...

Is this a problem with the model or simply the UV map not being displayed? I'm pretty sure the model is there becuase its a weapon and explodes correctly when it hits the floor and the smoke trail works.

Also is it possible to make a weapon bouce on impact like a grenade?

Posted: 20 Apr 2007, 22:06
by FLOZi
Have you set it's radius and height? That's the usual cause of this problem. :wink:

edit: Oh, a weapon. Think that stioll applies. As for bouncing in a nade-like way, no, not really. :(

Posted: 20 Apr 2007, 22:21
by WhiteHawk
ahh, no. How would I do that?

Posted: 20 Apr 2007, 22:23
by KDR_11k
Some tab in Upspring. Also make sure the alpha channel in your second texture is white.

Posted: 20 Apr 2007, 22:43
by FLOZi
The model tab, which is the first on the left. (i.e. just left of the Objects tab which is the usual one)

Posted: 20 Apr 2007, 22:51
by Guessmyname
Weapon models have to have one object (the base object) only - any others will not show.

Merge all the parts together, see if that works

Posted: 20 Apr 2007, 22:56
by FLOZi
Guessmyname wrote:Weapon models have to have one object (the base object) only - any others will not show.

Merge all the parts together, see if that works
Ah, good call, totally forgot about that.

Posted: 20 Apr 2007, 23:00
by Zpock
I think completly black secondary (reflection etc) texture = transparancy. Use 99% black, or a little more for nice shinyness.

Posted: 20 Apr 2007, 23:20
by Snipawolf
red green and blue (?) are already used, transparency on that texture is transparency ingame.

Posted: 21 Apr 2007, 00:13
by smoth
modeling questions go in the modeling forum.