For the TA scripters (SetMaxReloadTime)
Posted: 07 May 2005, 00:35
I am trying to get the Illuminator unit to function, and it seems to expect a call to SetMaxReloadTime to work properly. So I'm wondering when this function should be called, and with what values?
My guess would be that it wants the reloadtime from the weapon in some manner, but if so, for which weapon? Or perhaps it should be max(weapon1+weapon2+weapon3) and called after the unit is created?
My guess would be that it wants the reloadtime from the weapon in some manner, but if so, for which weapon? Or perhaps it should be max(weapon1+weapon2+weapon3) and called after the unit is created?