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New Map - Tempest

Posted: 15 Apr 2007, 12:11
by hunterw
DOWNLOAD

Tempest is a 20 x 20 map that holds 8 - 16 players. This map is designed with AA-based mods in mind. There are three strengths of metal patches:

84 low yield @ 1.4
56 medium yield @ 1.9
4 high yield @ 3.7

for a total of 238.8 metal total in the ground. For comparison:

20 x 20 Tempest: 238.8 metal
20 x 10 Delta Siege: 156 metal
18 x 20 Tropical: 144 metal

Features are basically non-existant to keep FPS up on low-end rigs. Make note that this map makes use of a typemap! To keep units from bogging down in shallows, I have used a typemap to slightly enhance the speed of units moving in shallows. Vehicles get only a minor boost, where as kbots have a bit more. This change needed to happen since Tropical, but mod makers have not done anything about it, so I took it upon myself.


overhead:
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topography:
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metal:
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movement maps!

comm / amphibious:
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vehicle:
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kbot:
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hovercraft:
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average ship:
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submarine / battleship:
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flagship:
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Posted: 15 Apr 2007, 12:23
by smoth
Is that the sky from my east side west side map? Or did we have the same idea! COOL!

Posted: 15 Apr 2007, 13:17
by hunterw
actually its the sky from terra.

i figured no one really got to see it, so i used it again.

Posted: 15 Apr 2007, 13:28
by smoth
I was just surprised because I saw someone thought of a very similar color to what I originally did in my map.

Rather interesting really.

Posted: 15 Apr 2007, 22:04
by Neddie

Code: Select all

File does not exist!

If you got here from a link, Tell an admin!
Digging it, as I do most maps, but I can't get it downloaded.

Posted: 15 Apr 2007, 22:08
by Goolash_
map looks really nice, i like the design with the water in the middle.

BTW: All your maps start with T (tropical, Tangerine, Terra and this one), is that on purpose?

Posted: 15 Apr 2007, 22:48
by Comp1337
Looks too depressing for me.
Like the layout and all, the lighting is a bit meh to me though.

Posted: 15 Apr 2007, 23:02
by 1v0ry_k1ng
yeh, i like happy tropical lighting moar

Posted: 15 Apr 2007, 23:07
by Neddie
Depression belongs in maps as much as happiness.

Posted: 15 Apr 2007, 23:44
by rattle
I quite like it the way it is.

Posted: 16 Apr 2007, 00:06
by Forboding Angel
It's quite beautiful yet depressing at the same time. I myself prefer bright lighting but that's just a personal thing ;p

Posted: 16 Apr 2007, 03:01
by smoth
drab maps do a great job of highlighting the action/explosions though.

Posted: 16 Apr 2007, 03:10
by manored
Its cool how the ground and sky say "No escape: you will die"... :)

Posted: 16 Apr 2007, 05:00
by LathanStanley
moar features! :P

Posted: 16 Apr 2007, 05:34
by jackalope
Forboding Angel wrote:It's quite beautiful yet depressing at the same time. I myself prefer bright lighting but that's just a personal thing ;p
yeah more white skies so I can't see what I type plz

Posted: 16 Apr 2007, 09:20
by Ishach
jackalope wrote:
Forboding Angel wrote:It's quite beautiful yet depressing at the same time. I myself prefer bright lighting but that's just a personal thing ;p
yeah more white skies so I can't see what I type plz
lol

Posted: 16 Apr 2007, 10:22
by Forboding Angel
I don't use white skies or white fog jack, so your point is moot. Maybe oyu should considered using lua to change up your gui a bit. Outlined text is really nice.

Posted: 16 Apr 2007, 10:30
by Neddie
He's only baiting to bait.

Posted: 16 Apr 2007, 11:26
by Ishach
the background on the map Battle For Planet XVII and Whamatunga Riri was white and it made it really hard to see the text so its a valid point :I

Posted: 16 Apr 2007, 18:42
by TheFatController
This map looks great, good work. Can't wait to playtest it