Forced Transparency
Posted: 14 Apr 2007, 21:16
Has anyone ever seen guildwars? I could get on my ranger and show you TWENTY pictures, related to my ranger and his CURRENT surroundings that have tranparency, and to me, look EXTREMELY efficient. For the sake of time, I will not go and take those twenty pictures, and I will not upload them, then put them here. I want the engine to force render the transparency! I could care less if it forced the rest of the second texture to render, but that's a price I would pay, unfortunately, not everybody else has the specs I do, which aren't great, but are decent. So, they may lag and it would cause quite a problem. Inevitably, this is not a good option.
I want it to force render transparency for the greater good though.. How do some things look good? Well, using 4 polygons instead of 20 (6 sided cylinder, 4 polies per each end, 20) Guildwars made me believe that a stick, was 3D... Until I zoomed in and saw that, underneath it, there was nothing, nothing at all. So, using 6 polygons total, they fooled me, big time!
I am not unhappy, I know I just learned something, and that is that transparency, CAN NOT BE AN OPTION, it must be used in Strategy games and RPGs. There are too many characters, too many units, too many entities to allow someone to be lazy. Let's say I am lazy, so I used that 20 poly cylinder instead of the 6 poly transparent version.
6 X 500 is 3,000 polygons...
20 X 500 is 10,000. 7,000 more polygons, all because I was a lazy shit!
I hope you can understand my point.
I want it to force render transparency for the greater good though.. How do some things look good? Well, using 4 polygons instead of 20 (6 sided cylinder, 4 polies per each end, 20) Guildwars made me believe that a stick, was 3D... Until I zoomed in and saw that, underneath it, there was nothing, nothing at all. So, using 6 polygons total, they fooled me, big time!
I am not unhappy, I know I just learned something, and that is that transparency, CAN NOT BE AN OPTION, it must be used in Strategy games and RPGs. There are too many characters, too many units, too many entities to allow someone to be lazy. Let's say I am lazy, so I used that 20 poly cylinder instead of the 6 poly transparent version.
6 X 500 is 3,000 polygons...
20 X 500 is 10,000. 7,000 more polygons, all because I was a lazy shit!
I hope you can understand my point.