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Can we disable new nuke animation ?
Posted: 11 Apr 2007, 14:15
by drolito
as u can see here :
http://www.youtube.com/watch?v=6udIo5SmwWA
New nuke animation is very beautifull now ... but its difficult to play with ... (lag for some players ... ???)
Is it possible to disable animation ?
Posted: 11 Apr 2007, 16:12
by j5mello
lowering ur total particle count in the settings is the only way but that affects particle levels on a global scale ie ull have missing Nano spray, smoke or other explosion effects...
Posted: 11 Apr 2007, 16:30
by KDR_11k
No, nanospray isn't affected because nanospray is synced.
Posted: 11 Apr 2007, 17:34
by LOrDo
For such a hugeomongous explosion, I'm surprised how little lag it causes.

Posted: 11 Apr 2007, 17:37
by AF
Ironically the way it looks all big and flash and then it suddenly switches to big red fireball with no flash lighting sfx makes the whole thing look shallow...
Posted: 11 Apr 2007, 17:43
by drolito
I like this explosion because it seems to be realistic ...
Yesterday we were 10 ppl in my battle (real mars), 1 nuke at middle has make a little lag ...
but when i have seen my plane go under the cloud ... i have been amazing ... its really really fine ... ^^
next time i kill laggers before launching :D
Posted: 11 Apr 2007, 18:23
by PicassoCT
me misses clouds in the Skymap parted by the Pressurewaves, before the radioactive Mushroom is rising - but it is good :)
Posted: 30 Apr 2007, 04:20
by JonMW
Fun Fact about nuclear mushroom clouds!
They're not actually white - this is a myth caused by black-and-white photography and Hollywood movies. Eyewitness accounts of the Trinity test record that the mushroom cloud was originally red, which became purple, then green, then white.
So... What's the chance that we're going to see psychadelic mushroom clouds in Spring?
Posted: 30 Apr 2007, 04:51
by FoeOfTheBee
Posted: 30 Apr 2007, 15:20
by Deathblane
OK I know that was a cloud of death and destruction, but that was fukin cool.
Posted: 30 Apr 2007, 16:01
by LathanStanley
That is a hellova bitchin explosion effect!
me likie!
Posted: 30 Apr 2007, 16:40
by JonMW
It's not an "explosion effect", it's real life, dammit.
But if the colours of the video are accurate (and I can't imagine why they wouldn't be - they're recording the explosion for a reason, and therefore they would want to make sure that the recording is entirely true-to-life) then you can see the colour change right at the start of the video during the first few seconds.
Posted: 30 Apr 2007, 17:46
by Deathblane
Are you sure, I thought that was just the effect of so much (light) radiation on the camera.
Posted: 30 Apr 2007, 20:12
by AF
That would appear to be the case.
There was indeed no white smoke, rather large dust clouds shaped by airflow.
Spring nuke explosions are too wide, focus too much on being mushrooms, and tend to ignore the ground based part of the explosion so much so quantums latest effect hasnt got a ground based part.
Posted: 26 May 2007, 16:03
by manored
Comparing the AA blast to the real Blast I would say The AA one is pretty unrealistic. First there is a big blast that destroys everthing and then the mushroom cloud aparears. In the real blast the cloud comes at the same time than the shockwave.
Also, I noticed that there are some sizable wrecks after the explosion. A nuclear bomb should tear anything down to rubble, right? :)
Posted: 26 May 2007, 16:43
by 1v0ry_k1ng
1) ask at a local pub or shop for an unskilled job
2) work 60 hours, thats a week and a half, on minimal wage
3) quit the job
4) buy a decent pc
Posted: 26 May 2007, 17:36
by pintle
1v0ry_k1ng wrote:1) ask at a local pub or shop for an unskilled job
2) work 60 hours, thats a week and a half, on minimal wage
3) quit the job
4) buy a decent pc
meanwhile find somebody else to pay your rent/utility bills/council tax, buy you all of your food, and finance your transportation to said job...
Posted: 26 May 2007, 18:04
by Guessmyname
AA 5.0 seems to have succesfully integrated the explosion sphere into their explosion. I've been trying to do that for ages. I don't the class names for the sphere and spikes...
Posted: 26 May 2007, 21:51
by Fanger
OR remove nuke explosion replace with smaller particle count explosion and move on...
but yeah drolito those is are your options:
1. Get new computer
2. Get the modders to remove the explosion
Posted: 26 May 2007, 22:19
by Snipawolf
Yo GMN.. I use both in my nuke..
(Which lasts a little less longer than this one, but I can have 12 running at one time with 16 fps... hahaha)
Here ya go,
[spikes]
{
class=CExploSpikeProjectile;
[properties]
{
dir=blah, blah, blah;
width=blah;
length=blah;
alpha=blah;
alphadecay=blah;
color=blah, blah, blah;
}
ground=blah;
count=blah;
}
[sphere]
{
class=CSpherePartSpawner;
[properties]
{
ttl=40;
alpha=1;
expansionSpeed=100;
color=1,1,1;
}
ground=1;
air=1;
count=1;
}
Kinda confusing, huh?...