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Giant scale maps
Posted: 09 Apr 2007, 19:05
by udm
Hi guys I'm looking for maps that are good for large scale warfare similar to Supcom. Most maps are catered for team based warfare or 1 on 1 ie. have opposing sides. For example, Supreme Battlefield is big but it doesn't have that FFA feel, it's more like team head on or 1 on 1 head on. I'm looking for a map that's just gigantic in general, something like a larger version of Mars. Anyone got anything good to recommend?
Reason being that I want to try out NOTA in an all out large scale 5-player FFA
Posted: 09 Apr 2007, 19:13
by RogerN
Plains and Passes is 20x20, which has about 50% more land area than Supreme Battlefield. I'm not familiar with maps larger than that, although I know there are some.
Posted: 09 Apr 2007, 19:38
by AF
There are numerous 32x32 maps.
Posted: 09 Apr 2007, 21:53
by Comp1337
Epic. Play Epic.
Posted: 09 Apr 2007, 22:44
by PicassoCT
If you have good Machines and LAN - play Trenches or Intercontinental but for realy challenging Terrain i would recommend FAs Map, he has tried a lot after he perfected his style. Maps don`t need to be big to be great!
Me recommends Iron Gauntlet
http://spring.unknown-files.net/file/20 ... et-v02.sd7
http://spring.unknown-files.net/file/21 ... Reuploaded
http://spring.unknown-files.net/file/22 ... ntal_32x32
Posted: 10 Apr 2007, 02:25
by Isaaccc
Moon Quartet is like a 20x20 comet catcher
Posted: 10 Apr 2007, 06:39
by Decimator
http://spring.unknown-files.net/file/11 ... _Hills_v3/
Craggy is 28x28 and can easily handle a ten-player FFA; you'll just have to set up boxes.
Posted: 10 Apr 2007, 08:46
by smoth
you need to update the texture on that with one of forbs new climates.. I vote for the fot hill basin one.. that would be tight... sandy bottom and grassy hills :)
Posted: 10 Apr 2007, 09:51
by Forboding Angel
Try this one. It's 30x30.
As a note smoth, my new climates only work with the pro (that is $25 versions of L3DT), and even though I would happily give all my climates to him, something tells me he doesn't really care enough to spend $25 on the program.
As we speak I am rendering Dessicated Sinkhole for him Foothill basin style.
I don't think you guys understand the horsepower needed for doing multiple climate maps (that look flawless). Ya, I could easily make l3dt render different climates at different heights, but it never looks as good as rendering with 2 different climates and combining in photoshop, which takes a lot of time, effort, and patience. Especially with images the size of this one (14336x14336).
Many people have mentioned this over time, and honestly I wish people would realize for what they are asking. It's not exactly as easy as one would be led to believe.
The saving grace is the fact that I can render all the maps , att, normals, light, and simply switch out the textures for the new climate, so all I have to do is render the texture twice. It's the photoshop work that takes forever. 8 gig photoshop scratch files are not fun at all. Neither are color range selections that take 5 minutes to complete.
Posted: 10 Apr 2007, 13:54
by PicassoCT
Good old FA - always complaining but if (the socialistic bastards

) from the boards request something - you can shure that it will be delivered in HiQuality in at least two - or three weeks. So don`t be scared of - just ask right away

Posted: 10 Apr 2007, 14:38
by Erom
Forboding Angel wrote:8 gig photoshop scratch files are not fun at all.
God, that makes my head hurt just thinking about it.
Posted: 10 Apr 2007, 15:20
by 1v0ry_k1ng
with NOTA its cool for the map to have good areas of sea too, as sea pwns
Posted: 10 Apr 2007, 17:35
by rattle
8 gig photoshop scratch files are not fun at all. Neither are color range selections that take 5 minutes to complete.
That would be 5^infinty minutes here. Make one little mistake and duh. Do you keep a smaller file to experiment on?
Posted: 10 Apr 2007, 18:22
by Decimator
I usually break the giant maps up into sections. The reduction in time easily makes up for the small amount of extra work.
Posted: 10 Apr 2007, 18:25
by aGorm
If he's anything like me he prob cuts out a chunk of texture to experiment on. And ocasionly work on a layer by exporting it as a new image and closing teh rest.
(or maybe he just waits alot...

who knows)
aGorm
Posted: 10 Apr 2007, 22:14
by VonGratz
Altored_earth.
VonGratz

Posted: 10 Apr 2007, 23:27
by Guessmyname
Forboding Angel wrote:Try this one. It's 30x30.

This + Epic Legions = insanity
Posted: 11 Apr 2007, 21:08
by LOrDo
This seems like the appropriate place to ask this... Ive been in the planning stage of a really cool really huge map. How does SM3 handle large scale maps in comparison to SM2?
Posted: 12 Apr 2007, 00:54
by Forboding Angel
1 or 2 texture layers, not too bad, 3 or more, terrible.
Posted: 12 Apr 2007, 02:13
by LOrDo