Page 50 of 418
Posted: 25 Oct 2007, 07:29
by yuritch

It is that blocky, that's one of Tiger's most recognisable features. Another would be the noise it makes while moving, it sounds unlike any other tank.
Posted: 25 Oct 2007, 10:10
by Pressure Line
Posted: 25 Oct 2007, 11:41
by Guessmyname
*recognised the Tiger instantly*
Posted: 25 Oct 2007, 12:34
by Otherside
*studied world war 2 for A levels if he didnt recognise tank hed be shot*
looks nice

Posted: 25 Oct 2007, 13:46
by KingRaptor
<---was the guy who couldn't tell a Bren from an MG42, big surprise he couldn't identify the tank

well
Posted: 26 Oct 2007, 03:48
by rcdraco
Tons of rear tanks, and massive pipes to it, with a raised cap on the turret, your model might need a little work. >_<
Great work pressure line, what mod is that for?
Re: well
Posted: 26 Oct 2007, 04:00
by rattle
rcdraco wrote:Tons of rear tanks, and massive pipes to it, with a raised cap on the turret, your model might need a little work. >_<
Pleae excuse them for their inability to make a super accurate model with OVER 900,000 polygons.
Posted: 26 Oct 2007, 08:39
by KDR_11k
Perhaps that's optional equipment?
Posted: 26 Oct 2007, 14:06
by FLOZi
It's an air filter for use in the desert. I ain't afraid o no pipes! c.f. My T-60, T-70 and SU-76 models.
Posted: 26 Oct 2007, 16:04
by yuritch
Not all tigers had big air filters on their backs, AFAIR that was a feature of early series only. Tigers changed a bit during production course (but there was no designation change, so all of them were still Pz.VI H Tiger). The same is true for T-34s (and especially for them - different factories produced slightly different tanks even at the same time). Field repairs also changed the vehicles a bit. That's why we often see slightly different tanks of the same type on photos.
Posted: 26 Oct 2007, 19:26
by Argh
@Rattle: Nice tank, I'll have to reference it when I get going on the Human Resistance unit designs for PURE. I really like the design elements there, it has a nice solid feel to it.
@GMN: Lovely mecha, they remind me of Tau
@PressureLine: I like both of your newest pieces, they feel sculptured and have a better sense of style than the previous stuff. Now ya just gotta make a tight skin <cracks virtual whip>
@FLOZi: I would like to see the pipes on the back 'o the Tiger, and I'd vote for at least 8 faces on the cylinders, but meh, that's just me. Nice overall.
@KDR: I get the idea behind the animation of the worm, but the skin needs ... something. And I think it should have an obvious head- maybe something that looks like a drill, or grinder? Something less phallic, more functional.
Maybe use a glow on the outer edges, to give it a soft TRON feel, and define them more sharply?
Good stuff in this last batch tho- oh, and I have more PURE art coming soon... and, hopefully, the first beta...
Posted: 26 Oct 2007, 19:37
by FLOZi
Ugly pipes are ugly! Also, I modeled the late model Ausf E with new commanders cupula rather than the earlier H1, so its quite unlikely it'd have the filters.
The only thing that's not atleast 8 sided is the barrel, which is 6-sided as is pretty much the standard in S44.
Posted: 26 Oct 2007, 20:26
by KDR_11k
Boirunner will hate me for this...
Please disregard that the terminal is not located on a geovent, I used .give to spawn it.
Posted: 26 Oct 2007, 21:19
by rattle
Pixel blood :P

588 tris
Posted: 26 Oct 2007, 22:07
by Masse
rattle wrote:Pixel blood

588 tris
quad !
Posted: 27 Oct 2007, 01:27
by Pressure Line
Argh wrote:@PressureLine: I like both of your newest pieces, they feel sculptured and have a better sense of style than the previous stuff. Now ya just gotta make a tight skin <cracks virtual whip>
ouch! *cries* i do have some ideas on the skin. execution of the ideas is my problem (esp for texturing)
Posted: 28 Oct 2007, 02:12
by Snipawolf
Posted: 28 Oct 2007, 02:20
by Guessmyname
Me likes. The treads probably just need to be single faces rather than full 3d with depth and all that though
Posted: 28 Oct 2007, 02:36
by Snipawolf
Maybe, but this way you can see the little rungs on the sides of the tread as they move as well as the main texture.
Posted: 28 Oct 2007, 02:30
by rattle
Since wings UV mapper sucks for this sort of thing it might be worth a shot to model the treads as a flat huge cuboid, UV map them (to get two perfect cylinder maps in the end) and then fumble them together with some careful rotates. Pity that there is no "wrap around object" plugin for wings, it would perfect for this kind of thing.
This way you can even animate the sides easily by moving the duplicates on the UV map. Haven't done it myself yet though. Not even sure if it is worth the effort.
You're improving by the way, I like it too.
Anyway...

554 tris