HELL NO YOU WILL STANDARDIZE THE SPEEDS!
Imagine what this will do.
the 2 ever happy units AK and peewee.
Atm the AK is superior to peewee in _Small_amounts IE 3 aks vs 4 peewees the aks will win BUT attacking with 20 peewees against 25 aks peewees will win.
This is partly due to the HP/damage/SPEED of the units. if you standardize this you make core aks obsolete compared to arm peewee. OR you would force caydr to make the AK a straight CLONE of Peewee to balance them out , which is absolutely retarded. about other units: this gives minor advantages if employed well (_use of skills_) In large plain maps if the enemy spams hammers you get rockos which are a bit faster than hammers. then you micro the rockos to be just outside the hammer's range while shooting at them.
IF YOU STANDARDIZE the speeds this will happen automatically without any decent micro skills required. just go near the hammers and set move order away, that's it.
CURRENTLY this needs a lot of attention WHICH BALANCES them.
Metal makers are NEEDED in TA. they are one of the _Greatest_ ideas of the whole game, whilst you need to expand to get metal from extractors and from reclaimable rocks etc. You can convert one of your resources to another. NO OTHER STRATEGY GAME USES THIS!( i mean being able to only convert A-> B but not b->A)
"but the other player can just porch in and get nukes with his incredible met maker spam"
NO NO NO NO NO
The metal makers cost 100 energy PER SECOND to give 1 metal . it takes 5 CONSTRUCTION BOTS to build solars continuously to KEEP IN PAR with 1 con building met makers continuously.
Whereas you need ONLY 1 con to get metal extractors, with sufficient resources it takes around 5 second to build a unit capable of getting around ~1-2 metal per second while you need 5 solars for 1 metal maker (nearly 600 METAL) for JUST 1 metal maker!
The whole idea is that you can keep ESCALATING the battle continuously after the mex spots in the map run out.
Imagine a battle with 2 equally skilled players. Both start with kbots, raiding some at start, after that going to tier2 , getting some heavy stuff. at this point THE GROWING STOPS. 0 metal boost would be possible without metal makers. The battle would reach the PEAK.
If you instead keep the metal makers. both of them do the same things , after the metal spots run out they will start to grow their resources with the use of the metal makers MAKING THE BATTLES EVEN MORE BIG!.
why in the earth would you want to remove one of the greatest ideas out of this game

its like cutting mexes and energy facilities out and getting peons and crystal veins and vespene gas to maps we have.
enough of this useless bull**** about units being overpowered and needing nerf or boost compared to others.
WHAT THE ENEMY BUILDS YOU CAN BUILD TOO!
"eek the enemy uses akspam its OP , OP i tell you! it needs NERF!"
What stops you from building them?
"but im arm !!!"
Go cry emo kid, get LLTS and hammers.
DO NOT make this a "Starcraft:total annihilation"
The whole idea is that you have many possibilities, many ideas, many tactics to use!
whereas other games go "build mcv, build barracks, rush infantry A out, rush infantry B out until enemy is dead"
NO this is NOT a strategy game. its called repeat and repeat till you drop.
TA is strategy game.
the enemy rushes with aks? get llts
The enemy gets llts? get rockos
The enemy gets rockos? get bladewings
The enemy gets bladewings? get defenders or fighters
ETC ETC ETC the ideas and counters are nigh unlimited, whereas people say
"unit B and building C are useless"
in truth they mean " i haven't used unit B and unit C so they need to die"
_In real world_
"i dont eat hamburgers, i dislike fanta"
In truth "kill all who eat hamburgers and burn fanta" ?
I understand that EE is not AA and they could both learn from each other BUT while AA can learn from EE , EE also CAN learn from AA.
Currently a lot of units are yes, clones of each other Hammer-> thud, Rocko-> storm they are the common units
BUT there are also units ONLY for the other side that LOOK like they do the same thing, but they infact do something else
banshee(raider) -> bladewing (stunner)
Dominators( siege unit) -> Snipers. ( direct damage unit)
krows(flying krogoth) -> blades( flak resistant rapier). There are differences! and its a _GOOD_ thing.
i think i blew a fuse somewhere. . .