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Re: BA model replacements

Posted: 18 Jul 2011, 20:58
by scifi
ingame they rock, period ^^

Re: BA model replacements

Posted: 18 Jul 2011, 21:40
by liamdawe
Oh wow those ships look increadible, good work guys :D

This is going to change how spring is viewed by the public when fully released - brilliant stuff.

Re: BA model replacements

Posted: 18 Jul 2011, 22:22
by Manmax
Since the destroyer is a middle-size ship, the hull is OK. I hope it is larger and longer in bigger ships though.

Re: BA model replacements

Posted: 19 Jul 2011, 00:58
by gonpost
The ships are good. Besides, when you don't have a human crew, your ship basically IS just a floating gun that moves.

Re: BA model replacements

Posted: 19 Jul 2011, 01:53
by Beherith
Supporter

Image

Re: BA model replacements

Posted: 19 Jul 2011, 03:00
by Petah
shadows on the ship fac are a bit borked

Re: BA model replacements

Posted: 19 Jul 2011, 10:34
by Manmax
gonpost wrote:The ships are good. Besides, when you don't have a human crew, your ship basically IS just a floating gun that moves.
Well, there are also the engines and the ammo rooms..

Re: BA model replacements

Posted: 19 Jul 2011, 10:35
by thefirstdude
I hope you can understand me when I say that you have WAY to many colored faces/areas and it takes a lot away from the looks. What you need is maybe 2-4 areas of solid team color and the rest having unique textures. Look at any other popular game and the current BA models. I think you will agree. From what I see right now it looks like toys r us gave u the rights to make a game based on their produce. What I would suggest is simply convert a majority of the faces you have simply specified as team color and add some other custom texture, then maybe make some certain colored areas bigger if needed. Hope this helps. GL and HF

Re: BA model replacements

Posted: 19 Jul 2011, 10:53
by Beherith
@Petah:
The shadows are fixed in latest master, dont worry about it.

@thefirstdude:
I recommend you read back a few pages to see the discussion about team color. In summary, smaller units have more team color to enable differentiation at a distance, while larger units have less to enable shape-based differentiation.

Btw, OTA flash and gators have waaaay too little team color. Using team platters or any other widget to display more team color outside the model is wasteful and pointless - why have team color on a model at all if you are gonna ruin the looks with team platter anyway?

Added searcher

Image

Re: BA model replacements

Posted: 19 Jul 2011, 11:27
by liamdawe
Woop! Keep them coming, looking hot!

Re: BA model replacements

Posted: 19 Jul 2011, 19:13
by manolo_
nice, what is the progress, i mean what is left? im looking forward to see T3 units :D

Re: BA model replacements

Posted: 19 Jul 2011, 19:25
by Manmax
I'm looking forward to seeing any new units we haven't seen yet!

Re: BA model replacements

Posted: 19 Jul 2011, 22:18
by scifi
A sugestion.

The sea lab suporting pilars shouldnt be teamcoloured, they should be grey imo.

Re: BA model replacements

Posted: 19 Jul 2011, 23:01
by PicassoCT
oh, and if im allowed to make another suggestion...


go ahead, ignore the comEnds, keep them, once people start posting similar style advise in other mod threats, showing your mod as example, open the historic box. Nail them to the wall.

Re: BA model replacements

Posted: 20 Jul 2011, 09:27
by Beherith
Added Snake.

Image

Progress is 103/166 for Core.

Re: BA model replacements

Posted: 20 Jul 2011, 10:17
by Manmax
Snake floats?

Re: BA model replacements

Posted: 20 Jul 2011, 10:51
by dinocool
i know this is gonna be really immature, but those subs look like dicks

Re: BA model replacements

Posted: 20 Jul 2011, 13:54
by Beherith
Everything looks like a dick if you are young and gay.

Re: BA model replacements

Posted: 20 Jul 2011, 14:34
by smoth
behe, do you think pyra would object to me deepening the red? seems a bit pale.

Re: BA model replacements

Posted: 20 Jul 2011, 15:59
by dinocool
Beherith wrote:Everything looks like a dick if you are young and gay.
Oh noes!