Re: Journeywar
Posted: 20 Jan 2013, 00:42
a way easier to implement hunter choppper appears

Its every freeman for himself. Run for your luv-boats.
Its every freeman for himself. Run for your luv-boats.
It misses the fact that projectile flighttime influences also how long the bouncing ball exists. Also its so well hidden, its really hard to find by someone entering through the mainpage.
Well, im doing some ComEnder Speach stuff right now. It supposed to be a cynical female slightly-computer voice. Would be happy for gramar corrections. Just this once. Nothing more embarassing then wrong-gramar, when you didnt intend it.----------------------------------------------------------------------------------------------------------
--play Warning Message Here: "Warning! Direct personal battlefield-insedrtion requested.
By Universal Union Law the Contractconsorting hereby, declares The Union responsibilitys nil and void-
Should s/he/it find irreversible neural death in direct Combat!
I in full Consequenceconciousness, agree on this terms."
-- Screen goes Black and then comes back
----------------------------------------------------------------------------------------------------------
--play Warning Message:
"Binding Agreement is reached. Due to biologic and physical hazards, keep enviroment integrity at all times. Capsule inserted. Locks Sealed.
WeaponSocket-Checksequence...processed. [Howling starting up turbine]
Atmospheric Preasure in Hangarbay. [Pressuring Gas Sounds]
Outside Temperature is 42 °. [Warning Sirene]
FareWellStatements:
>> The graveyard is full of immortals, Comander."
>> Dont worry, your survivallikelihood depends now as much on your strategy, as it did pre-injection.
>> ... go play with nasty little aliens if you must. Dont you dare bringing home a trophy, to clutter up the hallway.
>> Just use everything they tought you in school.
>> No interface-decay should be noticeable.
>> For Additional Information reference the manual. Manual Whereabouts can be found - in the manual.
>> Pluging in waste diposal system. There. Wasnt that bad.
>> If you make it back alive, i have something in mind to lift your spirits.
>> Historic Future Enthusiasts would die to be in your shoes.
>> We better not let to troops know who is naked in his capsule.
>> Difficult to come up with some lines to last, if someone talks as much, as this tragedys cast.
>> Exponential growth at logarithmic ressources. War is the organics approach to reality.
>> We prepared a send-off-party, but they were eaten five minutes ago. And pictures of half eaten partyhats- they dont motivate.
>>----------------------------------------------------------------------------------------------------------------
//Death-Defeat:
>> If you want something done right, you got to do everything yourself, even the expiring.
>>We could rebuild him, we have the technology. But why should we.
>>We learn to win, by watching you down.
>> A great Lastleap for you, a small asskick for trans-humanity.
>> Live is jolly wrotten there is happy you forgotten and thats the laugh and dance, and smile and sing.
>> They really rolled out the red carpet for you, dragging your entrails over that piece of rock.
Code: Select all
Spring.SetUnitHealth
( number unitID,
number health |
{ [ health = number health ],
[ capture = number capture ],
[ paralyze = number paralyze ],
[ build = number build ] }
) -> nil
Code: Select all
local weaponName = "crestrictorthumper"
local weaponDef = {
name = "cRestricTorThumper",
weaponType = [[Cannon]],
damage = {
default = 3000,
HeavyArmor = 70,
},
ImpulseBoost=0.01,
ImpulseFactor=0.01,
areaOfEffect = 450,
noSelfDamage = true,
weaponVelocity = 500,
reloadtime = 0.9,
range = 210,
sprayAngle = 0,
tolerance = 8000,
lineOfSight = false,
turret = true,
craterMult = 0,
paralyzer=true,
ParalyzeTime=15,
explosionGenerator = "custom:dirt",
}
return lowerkeys({[weaponName] = weaponDef})
That a fucking tree with a jet engine?PicassoCT wrote:Another buggy alpha release.. hope there is more stuff now that works.
http://springfiles.com/spring/games/jw-alphav-0003
Balance bitching highly welcome! Oh, and bugs, bring them to me..
Fix all the bugs?
NO - ADD MORE UNITS INSTEAD!
cool findhoijui wrote:in case you are still looking for how to grow tree branches,
there is probably nothing better suited for it then this:
https://en.wikipedia.org/wiki/L-system
a very simple implementation of it should not be too hard.
for some images:
http://algorithmicbotany.org/papers/
PS:
ride on!
is done via http://springrts.com/phpbb/viewtopic.ph ... 49#p538149 ?PicassoCT wrote:http://www.youtube.com/watch?v=5Q-EVd87 ... rg&index=1