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Posted: 03 Oct 2007, 21:10
by imbaczek
see unitsync.log for details. tasclient works fine and shows a correct list.
Posted: 03 Oct 2007, 21:13
by AF
unitsync initialized
unitsync: hosting
unitsync initialized
unitsync: hosting
unitsync deinitialized
----
unitsync initialized
unitsync: hosting
unitsync deinitialized
----
unitsync initialized
unitsync: hosting
unitsync initialized
unitsync: hosting
unitsync deinitialized
----
unitsync initialized
unitsync: hosting
adding archive: .\mods\SimBase_a25.1.sd7
adding archive: .\base\spring\bitmaps.sdz
adding archive: .\base\springcontent.sdz
adding archive: .\base\spring\bitmaps.sdz
syncer: process units
luaParser.Execute() failed
syncer: get unit count
get side count:
2 sides
If you need unitsync debugging I cant do it for you, I don't have a test environment I can use, and I haven't the time to set one up as I'd need to reorganize a lot of folders.
However if your tasclient is giving you restricted units with proper full lists then something I seriously wrong because that's not how ProcessUnits() works at all. Your either seeing cached results, or your not loading the correct unitsync.
Posted: 03 Oct 2007, 21:16
by imbaczek
Code: Select all
get side count:
2 sides
initfindvfs: SidePics\*.bmp
findfilesvfs: 0
syncer: process units
Loading all definitions: 1.553000
found 370 units
syncer: get unit count
syncer: get full unit 0 name
syncer: get unit 0 name
syncer: get full unit 1 name
syncer: get unit 1 name
...370 times...
btw what I wanted to check is whether your lobby crashes on exit, if it doesn't, yours is the only one currently.
Posted: 03 Oct 2007, 22:03
by AF
The aflobby builds aren't Linux specific, as long as there's Sun Java 6+ installed it'll run, and it'll load any unitsync with Java bindings. The only difference is I release for windows using NSIS to make it easier, and Linux users have to set 2 tags for detection fo unitsync and spring.
Posted: 03 Oct 2007, 22:07
by AF
Nobody want to test ladder game reporting? I lack the time to do it myself and I cant host a game with 2 people in it if I'm alone anyway.
Posted: 03 Oct 2007, 22:08
by Relative
I can't help right now as I accidentally screwed up my Linux install, and I'm waiting for ubuntu 7.10 to come out in two weeks before I reinstall ubuntu. I can test on windows though.
Posted: 03 Oct 2007, 22:20
by AF
Well I have a lobby that could have an integrated ladder but I haven't a clue if its reporting works because I dont have any way of testing it on my own at the moment.
As a side note, could somebody play a ladder game using XTA and then send me a copy of their infolog.txt and script.txt . I might be able to test reporting using that.
Posted: 10 Oct 2007, 21:38
by AF
Posted: 10 Oct 2007, 22:03
by imbaczek
very cool.
(BTW nothing beats developing software for another OS on this another OS

)
Posted: 10 Oct 2007, 22:44
by clericvash
Looks great, long live Ubuntu and AF Lobby.
Posted: 11 Oct 2007, 00:06
by Relative
imbaczek wrote:very cool.
(BTW nothing beats developing software for another OS on this another OS

)
AF is now on ubuntu full time :D
Posted: 11 Oct 2007, 00:25
by AF
I still require Vistas resurrection, whatever opinion of ubuntu I have I still need a windows test environment and somewhere I can run bio shock / supreme commander / etc
anyway go make my site look popular!!
Posted: 14 Oct 2007, 15:24
by AF
I need an animated image with a transparent background for the !ring function. The current clock image is borked and doesn't fit in either.
Also a small animated image for the progress login screen to show that the lobby is working and hasn't just crashed or hanged, to make it seem faster. I was thinking a little circular swirling thing with candy cane colours btu I can't find one anywhere. I do remember there was one in the Windows XP installer but I cant use that one.
Lots of features fixes and updates in the next release ^_^
Posted: 20 Oct 2007, 01:16
by AF
todo::
- finish chat text colours as requested by sleksa (theres an interface in svn but not underlying implementation atm)
- add in a wizard to autoimport tasclient settings and find spring/unitsync etc
- add in away messages
- sort out bundling of springsp and possibly the new Settings++ in the installer
download
Posted: 21 Oct 2007, 13:51
by Lefty
The link to current AFLobby (unknown files) is broken.. is there any other way to get it ? Or can you upload it and update link ?
Posted: 21 Oct 2007, 14:41
by AF
*_*
pfft its not even fixable by relinking.
pah Ill just have to hurry up and do a 3.9, I'm not rummaging through svn logs to find the exact revision that 3.5 was released as.
Posted: 21 Oct 2007, 14:49
by Relative
Posted: 22 Oct 2007, 00:58
by AF
I've gotten timestamp colours working now, full support for text colour customizing is almost done.
It's also lead to an optimization for colour choosers which should save a hefty dose of heap space.
Posted: 02 Nov 2007, 19:06
by AF
http://www.darkstars.co.uk/2007/aflobby-beta-397/
Fixes a few crashbugs and other things found in 3.9.6
Windows users need to install to their spring folder if they want to play games or they'll get unsatisfied link errors.
Remember to set the paths for unitsync and spring in settings on your first run, especially linux users.
Thanks to rcdraco, overkill and relative for reporting the bugs and helping, and relative for generating a deb package.
Posted: 14 Nov 2007, 16:30
by clericvash
A small bug -> when i joined a game i was allied to 5, i went to my team tab and it said i was allied to 1, and it would change to 1 ingame.
And also this when trying to host, dam annoying!!>
