Posted: 07 Jul 2006, 22:39
Air repair pads can be airlifted by L2 air transports, this should be fixed
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
There used to be one - dunno why Caydr removed it, but there were some bad balance issues with bob-ups.MR.D wrote:A Bob-up floating Plasma turret would be nice, not for artillery use, but something that has good range and deals enough firepower to be usefull against at least the lower level lvl2 and lvl1 boats.
Imho, the water constructors are beefy enough that nanoturrets seem unneeded. Sub constructors (and combat-engineers) also are good for combat support since subs are less likely to be pegged by collateral damage.Floating Annihilators.(overkill?). would be a practical addition for a Floating lvl2 defence unit, it would have to be quite costly in comparison to the land based one to keep things fair, and they'd still be suceptible to sub attack.
A water based Nanoturret could also be a blessing to aid Naval Combat.
Please make sea defenses viable with supporting units, like how land defenses should be.LordMatt wrote:Please just don't make the sea a porcfest like the land often is.
I am really curious how often special attack bonuses or damage resistances occur in AA. I really dislike this kind of ballancing as it is counterintutive. It seems to be of the school of StarCraft ballancing.Pxtl wrote:WTF, you want torpedo launchers to be plasma-resistant? Are you nuts? That's the whole point - torp-launchers eat subs for breakfast, but you can use boats to take them out.chlue wrote: Woud it be to strong if they could only be attacked by torpedos and deepchargelaunchers, or at least take greatly reduced damage from surfaceweapons? Maybe dmg reduced to 20%. This way you have to use subs or closecombat with destroyers and support ships to destroy them. At least this woud force players to mix their forces.
Imho, torp-launchers should fire on boats, but lose against them. Since subs deal reduced damage to torpedo launchers, that effect is already in place - the boats can blow up the torp launchers while the subs cannot.
In that case, prepare to be horrified: it is everywhere.det wrote: I am really curious how often special attack bonuses or damage resistances occur in AA. I really dislike this kind of ballancing as it is counterintutive. It seems to be of the school of StarCraft ballancing.
it's the best way of dealing with th situation - you can't kill a castle with a sword (AOE) or a tank with a handgun - they just don't do ANY damage to them and this is a necessary part of the gameplay for it to make sense.Nemo wrote:That style of balance isn't counterintuitive by default, it can just become that way when the scheme isn't transparent/make sense. For example, my WWII mod uses lots of these special damages, since a rifle round will hurt infantry a hell of a lot more than an armored tank.
I think AA does a pretty good job of making unit roles clear enough that the 'bonuses' are not overly abrasive/counterintuitive
Becuase otherwise they are so uber its not funny. In OTA, they were fiune, because they were so inaccurate, but in spring, 90% of the time they hit, Which means they would do about 400 dmg a shot :OSwiftSpear wrote:Can someone tell me why guardians are so useless on low traject? It's compleatly irrealistic, and worse, nonintuitive. it's bad enough that it's more likely to overshoot targets on low trajec, it REALLY doesn't need the damage nerf as well.
Caydr has the accuracy of the high trajec projectile set to virtually perfect anyways. It's already a devistatingly dominant weapon, as long as you don't forget to put it in high trajec. It wouldn't be any better if low trajec was at very least comparable.Drone_Fragger wrote:Becuase otherwise they are so uber its not funny. In OTA, they were fiune, because they were so inaccurate, but in spring, 90% of the time they hit, Which means they would do about 400 dmg a shot :OSwiftSpear wrote:Can someone tell me why guardians are so useless on low traject? It's compleatly irrealistic, and worse, nonintuitive. it's bad enough that it's more likely to overshoot targets on low trajec, it REALLY doesn't need the damage nerf as well.
This is actually working around a map/engine limitation. Subs travel at a fixed depth, and most maps have very shallow water, so the AoE of surface weapons can reach down far enough to hit subs.Pxtl wrote:1) subs take reduced damage from all surface weapons (make sense - surface plasma shouldn't hurt them)
These rules tend to be simple, common-sense, and irrelevant in actual play.3) fighters do extra damage to other fighters their level and lower. Likewise for bombers, but the multiplier is higher.
4) anti-swarm turrets do extra damage v. fighters.
5) anti-bomber turrets do extra damage v. bombers.
Sumos don't. The only units that I'm aware of that do are the BLoDs (Anni, Doomsday, Penetrator) and Sharpshooters.6) a whole whack of units (like sumos, annis, snipers, etc) do extra damage v L3 mechs.
Yes, for good reason. Again, engine issues.7) aircraft take severely reduced damage from non-aa weapons.
Sharpshooters are wonderful against L3 mechs. Think about it for a few seconds, I'm sure you'll work out why.Did I miss anything? Some of that may be out of date. Also, does anybody know exactly which units are anti-L3? I was using Arm kbots recently and couldn't really think what to use against them, since sharpshooters aren't really suited for heavy combat.
Starcraft's were more complex than that, IIRC. And at any rate, AA's rules are largely irrelevant to gameplay. Things mostly work as expected, and when they don't, there's a reason for it.The "small/medium/large" "anti-infantry/anti-armour" rules of starcraft seem comparatively clear and straightforwards, don't they?
Isn't the DPS of low trajectory still higher than the DPS of high trajectory?SwiftSpear wrote:Can someone tell me why guardians are so useless on low traject? It's compleatly irrealistic, and worse, nonintuitive. it's bad enough that it's more likely to overshoot targets on low trajec, it REALLY doesn't need the damage nerf as well.