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				Posted: 17 Oct 2007, 02:19
				by Warlord Zsinj
				*throws a net over neddy and drags him kicking and screaming into #swta*
			 
			
					
				
				Posted: 17 Oct 2007, 02:22
				by Neddie
				Warlord Zsinj wrote:*throws a net over neddy and drags him kicking and screaming into #swta*
I dropped in, but I only met failure.
 
			
					
				
				Posted: 17 Oct 2007, 02:35
				by Warlord Zsinj
				Failure?
			 
			
					
				
				Posted: 17 Oct 2007, 02:37
				by Peet
				He went to the wrong #swta 

 
			
					
				
				Posted: 17 Oct 2007, 03:50
				by chillaaa
				neddiedrow wrote:Warlord Zsinj wrote:*throws a net over neddy and drags him kicking and screaming into #swta*
I dropped in, but I only met failure.
 
*looks at Nemo*
 
			
					
				
				Posted: 17 Oct 2007, 10:17
				by tombom
				Game crashed with S30 texture error. Running in test version and doing .give all says
Content error: Could not load S3O texture from file unittextures/Spring unit
 
			
					
				
				Posted: 17 Oct 2007, 11:37
				by Pressure Line
				i think its the smallest US towed gun.
			 
			
					
				
				Posted: 17 Oct 2007, 13:01
				by SpikedHelmet
				It is indeed. Fixed.
			 
			
					
				
				Posted: 17 Oct 2007, 14:14
				by SpikedHelmet
				Alright, finished modelling the new Sd.Kfz. 9/1 crane engineering vehicle thingy:
 
Also got the M5 model/texture from Hootie, gonna set it up into a unit later today:
http://www.tauniverse.com/forum/attachm ... 1191238484
(Yes, both the model and texture are his, not mine! :O)
 
			
					
				
				Posted: 19 Oct 2007, 11:35
				by Neddie
				Alright, so I did some preliminary sound effect work...
U.S. Artillery Observation Trooper - 
http://www.unknown-files.net/3673/S44_U ... oice_Pack/
General Death Clips - 
http://www.unknown-files.net/3674/S44DeathDemos/
Assorted Sound Clips - 
http://www.unknown-files.net/3677/Assorted_Sound_Files/
Assorted Sound Clips 2 - 
http://www.unknown-files.net/3678/Assor ... d_Clips_2/
The first two are the more relevant, the second two are interesting and may be of use, but are more niche... I mean, a falling death, a growling dog...
 
			
					
				
				Posted: 19 Oct 2007, 14:39
				by submarine
				I tried to test AAI with latest Spring44 SVN (using latest spring svn binaries) and the game crashes immediately when trying to construct a building (no matter if ordred by a human player or the ai)
This is the callstack:
>	spring.exe!CCobThread::GetStackVal(int pos=1)  Zeile 84 + 0x1e Bytes	C++
 	spring.exe!CCobInstance::RealCall(int functionId=15, std::vector<int,std::allocator<int> > & args=[2](-5119,0), void (int, void *, void *)* cb=0x00000000, void * p1=0x00000000, void * p2=0x00000000)  Zeile 271 + 0x27 Bytes	C++
 	spring.exe!CCobInstance::Call(const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & fname="StartBuilding", std::vector<int,std::allocator<int> > & args=[2](-5119,0))  Zeile 164 + 0x13 Bytes	C++
 	spring.exe!CBuilder::SetBuildStanceToward(float3 pos={...})  Zeile 591 + 0x29 Bytes	C++
 	spring.exe!CBuilder::StartBuild(BuildInfo & buildInfo={...})  Zeile 491	C++
 	spring.exe!CBuilderCAI::SlowUpdate()  Zeile 270 + 0xe Bytes	C++
 	spring.exe!CBuilderCAI::SlowUpdate()  Zeile 341	C++
 	spring.exe!CCommandAI::GiveAllowedCommand(const Command & c={...})  Zeile 682 + 0x9 Bytes	C++
 	spring.exe!CMobileCAI::GiveCommandReal(const Command & c={...})  Zeile 267	C++
 	spring.exe!CBuilderCAI::GiveCommandReal(const Command & c={...})  Zeile 1018	C++
 	spring.exe!CCommandAI::GiveCommand(const Command & c={...})  Zeile 456 + 0xa Bytes	C++
 	spring.exe!CSelectedUnitsAI::GiveCommandNet(Command & c={...}, int player=0)  Zeile 130	C++
 	spring.exe!CSelectedUnits::NetOrder(Command & c={...}, int player=0)  Zeile 516	C++
 	spring.exe!CGame::ClientReadNet()  Zeile 2811	C++
I havent added the crash to mantis yet because i dont know if its an engine or mod issue. I suggest you get the latest svn installer from buildbot and test your mod...
			 
			
					
				
				Posted: 19 Oct 2007, 20:05
				by Neddie
				I got a few crashes, but don't have the logs. I'm pretty sure the problem originates from something in S44, though.
			 
			
					
				
				Posted: 21 Oct 2007, 17:45
				by SpikedHelmet
				This is mainly for yuritch:
Would you be willing to do perhaps a few more, specific voice clips? We might do a little bit of specificness for special stuff -- like maybe  give snipers a little bit extra voice, also engineers, engineer vehicles, etc. I can give you a list if you're interested!
			 
			
					
				
				Posted: 21 Oct 2007, 18:53
				by yuritch
				I'm interested in this, send me that list.
			 
			
					
				
				Posted: 22 Oct 2007, 10:00
				by Neddie
				Nemo, check your email for a little present. I'm not sure if it will help, but it may reduce the number of Lua errors?
			 
			
					
				
				Posted: 23 Oct 2007, 04:26
				by Neddie
				2v2 Ladder, World War II Conflict, up. Maps tentative.
3v3-5v5 Ladder, World War II Orchestrated, up. Maps tentative.
http://www.spring-league.com/
1v1, World War II Skirmish, will come online when I have the time.
 
			
					
				
				Posted: 23 Oct 2007, 10:14
				by Neddie
				Skirmish is online, I need to redo the maps for the other two once we know what works.
			 
			
					
				
				Posted: 23 Oct 2007, 16:15
				by 1v0ry_k1ng
				marder seems to target russian observation troopers so it probably targets infantry which it shouldnt
			 
			
					
				
				Posted: 23 Oct 2007, 16:19
				by smoth
				damnit when is this thing coming out, the models look soo damn great that I want to see them in action.
			 
			
					
				
				Posted: 23 Oct 2007, 19:11
				by 1v0ry_k1ng
				the SVN beta plays awesome already, like no other game out there. it just has bags o bugs