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Posted: 04 Sep 2006, 07:24
by KDR_11k
I think it might help to paint the turrets in different colors for easier differentiation.

Posted: 04 Sep 2006, 07:33
by Decimator
Don't bother discussing not being able to tell the units apart; they will look plenty different soon.

http://cs.selu.edu/~ssmith/BB/download.php?id=221

http://cs.selu.edu/~ssmith/BB/download.php?id=186

Posted: 04 Sep 2006, 17:09
by Fanger
but it would help more to know what units you clicked on in the factory to build/ zooming in occasionally to check which are which/not playing in tab mode for the whole game..

Posted: 04 Sep 2006, 20:17
by Sheekel
Those URC spiders remind me of the droids from Doom 3.

Posted: 04 Sep 2006, 20:29
by Torrasque
They look great !

Posted: 04 Sep 2006, 21:44
by Zoombie
The droids in Doom 3 where like...awsome to the MAAAX!

And those modles are really really cool.

Posted: 04 Sep 2006, 21:51
by Corbeau
Just wanted to pop in with a quick report of a graphical glitch. I was playing yesterday and realized that the GD minigun turret never spins down after it engages an enemy. The barrels keep spinning for the rest of the game, even though there are no targets nearby.

P.S. Deci, regarding the GD screenie, does anyone ever actually wall in a base like that during a game?

Posted: 04 Sep 2006, 22:38
by Fanger
corbeau i know about that its fixed in the next version..

Posted: 04 Sep 2006, 22:49
by Neddie
Once a team mate of mine, in a game that Journier skipped out on, no offense, rushed over to my base and tried to defend it... He walled off my factories... literally over the unit exit. I had a scheme to hold on for about thirty minutes, but it was cut to ten because of this - I was managing a counter assault while he essentially stopped my production.

Just an amusing anecdote. I forgive him, he was a new player.

Anyway, I haven't seen anybody but Deci build the massive wall around their base, but it does work.

Posted: 04 Sep 2006, 22:58
by FireCrack
I typicaly build walls around the (non-exit) sides of my factories...

Posted: 04 Sep 2006, 23:02
by Neddie
It does help them against small arms fire, yes.

Posted: 09 Sep 2006, 02:57
by Fanger
LOOK!!!

Image

Posted: 09 Sep 2006, 03:01
by Candleman
I don't say DOOD!!! very often, but that's the first thing I thought.

DOOD!!!

Posted: 09 Sep 2006, 03:33
by Snipawolf
Duuuhuuuhuhde....

VERY BADASS!

Lathan and FA made that I suppose? XD

Posted: 09 Sep 2006, 03:51
by krogothe
gj on the new radar, breaking the OTA-radar-shape-mould was smooth!

Posted: 09 Sep 2006, 03:56
by Hunter0000
Fanger wrote:LOOK!!!

*hawtsecks image*
omg.. that...

thats...
thats...

where'd my jaw go?

Posted: 09 Sep 2006, 03:59
by Targon
I just have to post, are there any plans about the epic version?

Posted: 09 Sep 2006, 04:02
by Hunter0000
Yes, why was there not an Epic 1.63? I poked you several times =/


There are a few of us who like it you know!.. even if we number in single digits =P

Posted: 09 Sep 2006, 04:27
by Fanger
EE epic is awaiting the new version and remodels to begin reconstruction.. expect a great new epic with improved graphics and game mechanics...

Also to note what Krogoth said.. the radars/jammers will look nothing like OTA style ones do.. no more tuning forks and ears... for you people..

Posted: 09 Sep 2006, 09:37
by Forboding Angel
Snipawolf wrote:Duuuhuuuhuhde....

VERY BADASS!

Lathan and FA made that I suppose? XD
Was originally supposed to be the both of us, and I was the one that requested those features, but what you see there is all lathan. Pretty bad ass huh?