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				Re: BA model replacements
				Posted: 11 Jun 2011, 20:42
				by liamdawe
				It looks frakkin sweet, is there much left to do?
			 
			
					
				Re: BA model replacements
				Posted: 12 Jun 2011, 07:38
				by pyra
				humm oh hey hai. right.
can all future texture tweak suggestions be directed at me? would be convenient for everyone.
fine with the tweak but it is just inconvenient when i have to make changes again to the texture and i dont have the tweaked version.
			 
			
					
				Re: BA model replacements
				Posted: 12 Jun 2011, 12:06
				by Gigamez
				new textures are better, but now there is a little much contrast in team colors' parts, in my opinion: too brilliant team's colors can't give the "old battle" sensation.
An idea: why don't put a little turning light in every contructor or factory? For example a red turning light for core, and a yellow one for arm ..just to improve the feeling of "under construction" XD
			 
			
					
				Re: BA model replacements
				Posted: 12 Jun 2011, 15:43
				by Beherith
				pyra wrote:humm oh hey hai. right.
can all future texture tweak suggestions be directed at me? would be convenient for everyone.
fine with the tweak but it is just inconvenient when i have to make changes again to the texture and i dont have the tweaked version.
Absolutely, sorry for not telling you before posting it.
 
			
					
				Re: BA model replacements
				Posted: 12 Jun 2011, 16:36
				by smoth
				pyra wrote:humm oh hey hai. right.
can all future texture tweak suggestions be directed at me? would be convenient for everyone.
fine with the tweak but it is just inconvenient when i have to make changes again to the texture and i dont have the tweaked version.
Do you want the psd? i have all the adjustment layers on the current version saved.
 
			
					
				Re: BA model replacements
				Posted: 13 Jun 2011, 05:30
				by pyra
				prolly not gonna need anything done to that one as far as i can tell so no need to send me one but for the next texture i mean.
			 
			
					
				Re: BA model replacements
				Posted: 13 Jun 2011, 08:12
				by MidKnight
				May as well upload it to be safe.  

 
			
					
				Re: BA model replacements
				Posted: 15 Jun 2011, 04:50
				by Forboding Angel
				Beherith wrote:What it really looks like (with all the bells and whistles) 

 
Needs ceg effects that aren't awful. Where is the svn for this again?
 
			
					
				Re: BA model replacements
				Posted: 15 Jun 2011, 06:49
				by Petah
				Forboding Angel wrote:Beherith wrote:What it really looks like (with all the bells and whistles) 

 
Needs ceg effects that aren't awful. Where is the svn for this again?
 
http://code.google.com/p/baremake/source/checkout 
			
					
				Re: BA model replacements
				Posted: 15 Jun 2011, 07:35
				by Forboding Angel
				ok, I'll have a look and see what I can do
			 
			
					
				Re: BA model replacements
				Posted: 16 Jun 2011, 05:37
				by Noruas
				Yeah those default explosions need to be replaced... If the weapons are the same as they are in Original BA i can crank out uniform explosions.
			 
			
					
				Re: BA model replacements
				Posted: 16 Jun 2011, 09:11
				by Beherith
				The weapons are the same, I can give you commit rights to the svn if you pm me a google account.
Thanks very much!
			 
			
					
				Re: BA model replacements
				Posted: 16 Jun 2011, 09:44
				by Mr. Bob
				I'll be gone for a few days here guys. But, not to worry, as this 'should' be my last trip until the end of summer.
			 
			
					
				Re: BA model replacements
				Posted: 16 Jun 2011, 13:56
				by marciolino
				Have a nice trip... and then come back to keep us dreaming  

 
			
					
				Re: BA model replacements
				Posted: 16 Jun 2011, 14:44
				by PicassoCT
				Slave escaping the galley... hold him, fetch him! 

 
			
					
				Re: BA model replacements
				Posted: 16 Jun 2011, 16:07
				by smoth
				Mr. Bob wrote:I'll be gone for a few days here guys. But, not to worry, as this 'should' be my last trip until the end of summer.
Does the trip last until the end of summer as well? Bwahaha
 
			
					
				Re: BA model replacements
				Posted: 16 Jun 2011, 17:10
				by SirArtturi
				Gotta say that from that screenshot it looks like a whole new game. Units look very sweet on the deep green ground.
			 
			
					
				Re: BA model replacements
				Posted: 16 Jun 2011, 17:57
				by Johannes
				Krow should be scaled bigger imo.
			 
			
					
				Re: BA model replacements
				Posted: 16 Jun 2011, 19:03
				by Manmax
				It looked bigger on the no-texture screen shot displaying all planes.
			 
			
					
				Re: BA model replacements
				Posted: 17 Jun 2011, 11:30
				by Forboding Angel
				Don't get ahead of yourselves. Things like scale are very minor and easy to change.